Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone with no article paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Well today is the big day. Valve has now formally revealed the Steam Deck, a portable handheld gaming console powered by a new version of their Linux-based SteamOS operating system.

"We think Steam Deck gives people another way to play the games they love on a high-performance device at a great price," says Valve founder Gabe Newell. "As a gamer, this is a product I've always wanted. And as a game developer, it's the mobile device I've always wanted for our partners."

Since it's based on Linux, we now know a big reason why Valve has been investing in Linux gaming with the likes of Steam Play Proton. It will play your Linux native titles, with support boosted by Proton. Not only that, Valve said "we're vastly improving Proton's game compatibility and support for anti-cheat solutions by working directly with the vendors". This is pretty amazing, as anti-cheat was the big missing piece. In their FAQ, they make it clear that they are working directly with BattlEye and EAC to get support for Proton.

Anti-cheat support is coming too! That's huge!

The new SteamOS has been optimized for handheld and touchscreen gaming, while it will also have a desktop mode for those who want it. SteamOS 3.0 is also being based upon Arch Linux, with the desktop mode being powered by KDE Plasma.

We also know why Valve has been heavily investing in AMD GPU drivers for Linux too now then. It's a custom APU they partnered with AMD on for Zen 2 + RDNA 2.

Quick specs:

  • Powerful, custom APU developed with AMD
  • Optimized for hand-held gaming
  • Full-sized controls
  • 7" touchscreen
  • WiFi and Bluetooth ready
  • USB-C port for accessories
  • microSD slot for storage expansion
  • 3 different storage options available

The Steam Deck will also have a dock, much like you see with the Nintendo Switch with more ports to play with like USB, wired networking and enabling external displays. More tech info can be seen here.

It's an open system too, since it's basically a PC in your hands. Valve said "you can install third party software and operating systems".

Valve also did a session with IGN where they answered some questions. IGN also has hands-on video to give a better look at the device.

Steam Deck starts at $399, with increased storage options available for $529 and $649. The two higher models have bigger storage space, plus the two higher models actually use an NVMe drive for faster loading time and the top end has an anti-glare screen too.

Reservations open July 16th at 10 AM PDT; shipping is slated to start in December 2021. Currently it's limited to United States, Canada, European Union, and the United Kingdom with more regions becoming available in 2022.

For developers, Valve put up a video overview:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

See more on the Steam Deck website and the Steam Deck store page.

Is this the holy grail of Linux gaming? Could be.

Article taken from GamingOnLinux.com.
98 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
232 comments
Page: «23/24»
  Go to:

CatKiller 23 Jul
Quoting: AppelsinYeah, but the thing is, they're selling it (or rather, it'll be available for order) all over Europe, except three countries, since we're not "part of the EU". Though they've inlcuded the UK, which afaik has even more hurdles atm with regards to import/export than EEA (we're EU, but we're kinda not).
It's not like I don't agree that they're going to have to do better, it's just that the limits of where they're selling them are because they aren't doing it themselves. The postmen in the countries that they've got developers go wherever the postmen go.
flesk 23 Jul
View PC info
  • Contributing Editor
  • Supporter Plus
Quoting: CatKiller
Quoting: AppelsinYeah, but the thing is, they're selling it (or rather, it'll be available for order) all over Europe, except three countries, since we're not "part of the EU". Though they've inlcuded the UK, which afaik has even more hurdles atm with regards to import/export than EEA (we're EU, but we're kinda not).
It's not like I don't agree that they're going to have to do better, it's just that the limits of where they're selling them are because they aren't doing it themselves. The postmen in the countries that they've got developers go wherever the postmen go.

I find it very unlikely that Valve, a US company with a few hundred employees, just happens to have developers in each of the 27 EU member states and the UK. Plus, it doesn't sound practical or cost saving to ship a few thousand units in bulk to a person in each of those countries, only for them to re-package and mail out individual units using local post services.

There has to be a different reason, and I think it's because they haven't done the research to figure out if different regulations apply in those countries, and they don't think it's worth it for just an additional three (small) countries.
CatKiller 23 Jul
Quoting: fleskI find it very unlikely that Valve, a US company with a few hundred employees, just happens to have developers in each of the 27 EU member states and the UK.


We know they've got developers in the UK and we know they've got developers in Germany (read it somewhere recently, but can't remember where, so no citation. Apologies) so then it's just getting a courier to deliver them. No customs hassle taking them to anywhere in the EU (that being one of the purposes of the EU), but there could well be going outside of the EU.

QuotePlus, it doesn't sound practical or cost saving to ship a few thousand units in bulk to a person in each of those countries, only for them to re-package and mail out individual units using local post services.

I was being somewhat facetious referring to them as "postmen." But, no, it's not particularly efficient. To get efficient they'd need a whole bunch of logistics infrastructure that they don't have, but the likes of Nintendo, Sony, Samsung, and whoever, do. Or hire out to a company that does have that kind of logistics coverage and that can get products in shops.
Mohandevir 23 Jul
Quoting: CatKiller
Quoting: fleskI find it very unlikely that Valve, a US company with a few hundred employees, just happens to have developers in each of the 27 EU member states and the UK.


We know they've got developers in the UK and we know they've got developers in Germany (read it somewhere recently, but can't remember where, so no citation. Apologies) so then it's just getting a courier to deliver them. No customs hassle taking them to anywhere in the EU (that being one of the purposes of the EU), but there could well be going outside of the EU.

QuotePlus, it doesn't sound practical or cost saving to ship a few thousand units in bulk to a person in each of those countries, only for them to re-package and mail out individual units using local post services.

I was being somewhat facetious referring to them as "postmen." But, no, it's not particularly efficient. To get efficient they'd need a whole bunch of logistics infrastructure that they don't have, but the likes of Nintendo, Sony, Samsung, and whoever, do. Or hire out to a company that does have that kind of logistics coverage and that can get products in shops.

Imo, the pre-orders was just a means to "test the waters". Now that they know there is a lot of interest, they should gear up for mass production accordingly. That's what I would do, at least.
CatKiller 23 Jul
Quoting: MohandevirImo, the pre-orders was just a means to "test the waters". Now that they know there is a lot of interest, they should gear up for mass production accordingly. That's what I would do, at least.
Yeah, hope so. When the rumours started, it was clear that this could be a device that sold 10s of thousands or 10s of millions, without a way of telling in advance which it would be because it's so dependent on implementation specifics and market conditions, both of which are unknown. I just want everyone that wants one to be able to get one.
Quoting: CatKillerI just want everyone that wants one to be able to get one.
Indeed. I liked that Valve said they're handling production for different regions separately, so it's not like, say, North America can just buy of 99% of all the Decks produced.
View PC info
  • Supporter Plus
Quoting: Eike
Quoting: damarrinTo rain a little on everyone's parade (mine included), people on another gaming website I go to have been saying en masse how it's an instant Windows install for it to be even remotely useful. That's what the "general public" thinks, unfortunately :-(

Well, while I fear too many will, taking loud people on the net for the "general public" might also lead to the impression that most people wouldn't like to have a Covid vaccination...

Or that the earth is flat! :P

Yeah, I don't see a whole lot of people buying it just to format and install Windows on it. There are plenty of Windows Mobile PCs out there. Windows could potentially also stink for the controls that the Valve guys have been tweaking and perfecting to run under Linux. Windows' game input can consume a full satchel of richards as far as I'm concerned. Only Windows would force me to disable drivers in device manager because it can't figure out that my mouse is not a game pad, or even allow me to re-order the game controllers it does detect, so that I can actually get the controller to work. This happens on a lot of games in Windows... Never had such an issue in Linux.
View PC info
  • Supporter Plus
Quoting: CatKiller
Quoting: MohandevirImo, the pre-orders was just a means to "test the waters". Now that they know there is a lot of interest, they should gear up for mass production accordingly. That's what I would do, at least.
Yeah, hope so. When the rumours started, it was clear that this could be a device that sold 10s of thousands or 10s of millions, without a way of telling in advance which it would be because it's so dependent on implementation specifics and market conditions, both of which are unknown. I just want everyone that wants one to be able to get one.
It sounds to me (from the original IGN interview they had with Gabe before it was announced) that they did the 5 dollar pre-order to be able to tell people about when they'd be able to receive their order. I think mine said Q1 2022. And I got it in maybe 10m after it opened. Granted I had a lot of 'can't process your order at this time' and just kept trying.
Supay 4 Aug
Quoting: slaapliedjeOr that the earth is flat! :P

Yeah, I don't see a whole lot of people buying it just to format and install Windows on it. There are plenty of Windows Mobile PCs out there. Windows could potentially also stink for the controls that the Valve guys have been tweaking and perfecting to run under Linux. Windows' game input can consume a full satchel of richards as far as I'm concerned. Only Windows would force me to disable drivers in device manager because it can't figure out that my mouse is not a game pad, or even allow me to re-order the game controllers it does detect, so that I can actually get the controller to work. This happens on a lot of games in Windows... Never had such an issue in Linux.

I once plugged in one of Microsoft's own USB joysticks, a Sidewinder, and Windows detected it as a Palm handheld computer and installed it as such. Manually sorting it all out was a right pain.


Last edited by Supay on 4 August 2021 at 7:16 am UTC
View PC info
  • Supporter Plus
Quoting: Supay
Quoting: slaapliedjeOr that the earth is flat! :P

Yeah, I don't see a whole lot of people buying it just to format and install Windows on it. There are plenty of Windows Mobile PCs out there. Windows could potentially also stink for the controls that the Valve guys have been tweaking and perfecting to run under Linux. Windows' game input can consume a full satchel of richards as far as I'm concerned. Only Windows would force me to disable drivers in device manager because it can't figure out that my mouse is not a game pad, or even allow me to re-order the game controllers it does detect, so that I can actually get the controller to work. This happens on a lot of games in Windows... Never had such an issue in Linux.

I once plugged in one of Microsoft's own USB joysticks, a Sidewinder, and Windows detected it as a Palm handheld computer and installed it as such. Manually sorting it all out was a right pain.

Buahahahahahahaha!
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.