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With The International 2021 tournament fast approaching Valve has given an update on the future of Dota 2 with some major underlying tech changes planned to come in.

For most players you won't see many issues, since the vast majority of machines are already 64bit and support Vulkan. Valve say they're making changes to " keep the game and the Source 2 engine fresh". For Linux it means Vulkan by default, no 32bit and they're also swapping from XAudio over to SDL Audio. Windows will also be bumped up to DirectX 11.

There's no date set on when other than in the coming months.

As for the upcoming TI 2021, tickets will go on sale on September 22 and will require attendees to by fully vaccinated against COVID-19 and you will need to bring a mask too. There's more outlined in the FAQ. When open, tickets will be available from this link.

The International Dota 2 Championships at National Arena begin with Group Stage October 7 - 10, with the Main Event at National Arena October 12 -17.

Some other in-game changes are coming too with free access as of now to the The International 2021 Compendium, allowing everyone to collect Player Cards and check out the Talent roster, with more of it unlocking as the event gets closer plus there will be some special event items too. On top of that Valve also updated the Spectator HUD, the Camera, some improvements were also made to Graphs as well.

Article taken from GamingOnLinux.com.
Tags: Event, MOBA, Upcoming, Update, Valve | Apps: Dota 2
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14 comments
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omer666 21 Sep, 2021
Quoting: Guest
Quoting: omer666About DXVK, it is now used in native Linux gaming, with great results.

That's not what I call native Linux client.
Translating the call will increase the system requirements considerable compared to a decent native implementation.
Still the large majority of Linux ports use an API translation layer (Valve uses ToGL and Feral have their own technology for this.)

About kernel compatibility, the only game I had trouble running recently is Enemy Territory Quake Wars. I honestly don't know how good Mesa support is in general, and I get your argument about compatibility, but it sounds more like a rant against Linux development model than a real discussion about graphic APIs and how they are handled in Linux.
pskosinski 21 Sep, 2021
Just tried playing a full game on Vulkan and it's pretty much as bad as it was a year ago. On OpenGL 144+ fps, on Vulkan around 40 and sometimes dropping even to 1 frame per 3 seconds. GTX 1660 Ti and i5-9400F. Additionally, I noticed that when I alt+tab out of Dota to other window then Dota starts leaking memory and my system freezes, but only when using Vulkan, it doesn't happen on OpenGL. Seems like I will need to leave Dota when they drop OpenGL.
omer666 22 Sep, 2021
Quoting: Guest
Quoting: omer666Still the large majority of Linux ports use an API translation layer (Valve uses ToGL and Feral have their own technology for this.)

The fact that it's often used doesn't make it a good thing...
It's not used "often," it's used, like, almost all the time.
Quoting: GuestIt's not only the kernel. Even compilers are a problem. There have been cases when compiler xyz in version .13 (minor version) was failing to compile the code for it's prev version something that sorry to say but it's totaly dumb.
The problem i talk about is not Mesa only, the entire Linux enviroment is affected by it. And it's actually a big problem.
I'm aware of this, but binary and/or compiler compatibility come at a price too. Take Windows for example, there is an even greater deal of bugs, quirks and outdated technologies that are carried from revision to revision for the sake of binary compatibility. If that's what matters to you, you are free to use Windows, it is the best OS in that respect.


Last edited by omer666 on 22 September 2021 at 3:17 pm UTC
gegrby 30 Jun
I wonder how it works on older Linux computers without Vulkan, since DX10/11 is DXVK and DX10/11>OpenGL is a loss of performance, and back to OpenGL again. Hopefully Gallium Nine is included there. Apparently another idea to test my old computer.
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