Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone with no article paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Today, Easy Anti-Cheat from Epic Games / Epic Online Services has officially announced a full expansion for Linux including native builds and Wine + Proton. This is big for Linux Gaming and the Steam Deck.

For those who don't know, Epic Games owns Easy Anti-Cheat and earlier this year they made it free for all developers making Windows games. Today this has been expanded to fully support developers doing native Linux games (and macOS too).

Not only that, this is the big one we've been waiting for — they've also expanded Easy Anti-Cheat support officially for the Wine and Steam Play Proton compatibility layers.

Earlier this year, Easy Anti-Cheat for Windows games was made available to all developers, for free. Today, we extend support to Linux and Mac for developers who maintain full native builds of their games for these platforms.

To make it easy for developers to ship their games across PC platforms, support for the Wine and Proton compatibility layers on Linux is included. Starting with the latest SDK release, developers can activate anti-cheat support for Linux via Wine or Proton with just a few clicks in the Epic Online Services Developer Portal.

Sadly it's not an automatic thing for Wine and Proton, as developers do need to actively go and do those "few clicks" but it's a huge step. In the documentation, it says how developers need to "test and activate client module updates for Linux regularly in addition to Windows". Hopefully many developers will go and do it, since it sounds like very little effort on their part. Considering just how many of the most popular games use Easy Anti-Cheat, this is the start of something massive.

Have a favourite Windows game that doesn't work on Linux currently with Proton or Wine? Looks like it's time to politely ask them to hook it up. Just a few of those that would hopefully work if developers update include:

  • Apex Legends
  • Dead by Daylight
  • Fall Guys
  • Halo: The Master Chief Collection
  • Rust

A good time to remind game developers and readers to ensure you email us news tips, especially if a game enables this to start working so we don't miss it.

Article taken from
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
Page: «6/12»
  Go to:

STiAT 23 Sep
It's a step in the right direction. I didn't expect EA to ever go that way.

EAC is a concern on a lot of games, and it takes the pressure off EA and puts it on the devs to activate it. Remember, even New World uses EAC. Ashes of Creation uses it too I think.

It's used a lot across the board, and now the pressure is on to the devs.
Just one thing to mention.

Goodbye Windoze
mylka 23 Sep
but what about
no one will play it. they all will play fortnite
RossBC 23 Sep
Wonder if Microsoft will show how much they love Linux when Halo:infinite drops... Assuming it uses EAC, pretty sure MC:C did.
sr_ls_boy 23 Sep
So, what do we have here? Do we have a kernel module distributed with a shim wrapper?
sr_ls_boy 24 Sep
Quoting: alejandro-bringasJust one thing to mention.

Goodbye Windoze

Indeed. The only reason why keep my windows partition is so I can play, maybe, three games. And those won't work because of EAC. If I can get Division 2 to work, I'm nuking my Windows partition. The thing doesn't even want to upgrade anymore. Leave it to Rob Us Blind Microsoft to design an overpriced OS that tells you to simply reinstall.

Last edited by sr_ls_boy on 24 September 2021 at 12:00 am UTC
denyasis 24 Sep
Quoting: SalvatosNot just for Linux, but seemingly for Valve's sole benefit when it comes to supporting Wine and Proton specifically. What's going on at Epic? Maybe they intend to add Proton to their own launcher and profit from Valve's work...

I don't think it's necessarily Valve's sole benefit. Getting it to work in wine (and therefore proton) is probably more beneficial short term. You get more games working on Linux faster as opposed to trying to port to native (even if EAC now works on native).

I think this benefits every store that sells games with EAC. Valve had the biggest store and stand to gain the most through sales, some may argue they are too big. That's neither her nor there, but think of all the Steam Decks and Linux/proton installs are suddenly working; That can suddenly engage in micro transactions, etc.

I think there are a lot of benefits for everyone. I also share the idea (or hope?) that this might be the first steps to better Linux support from Epic's store.

Last edited by denyasis on 24 September 2021 at 12:40 am UTC
slaapliedje 24 Sep
View PC info
  • Supporter Plus
Quoting: RossBCWonder if Microsoft will show how much they love Linux when Halo:infinite drops... Assuming it uses EAC, pretty sure MC:C did.
That Halo collection works flawlessly in Proton, at least when I tested it last. I don't know if they really have much of a choice. If they create something that tries to detect Wine use, the coders will work out a way to hide it...

Last edited by Liam Dawe on 24 September 2021 at 2:58 pm UTC
Quinn 24 Sep
It still remains as a per-game opt in.

This means that every EAC game has to individually enable support for Proton/Wine. Yes, it's just a few clicks, but that means that there will absolutely be devs that refuse or just won't bother, and those games will not work.

EAC on Windows has kernel-level components, if it turns out the Linux version only runs in userspace, like VAC, then it will be much easier for cheat developers to get around. In that case it's a trade-off where enabling Linux support opens a backdoor for cheaters to more easily evade detection.

QuoteValve says kernel-level is not needed: "Anti-cheat: We recommend using user-space anti-cheat components for best results, as they can typically run in the Wine environment and provide the same level of functionality."

However, their userspace-only VAC is widely regarded as an absolute joke which is utterly trivial to bypass. Practically every anti-cheat besides VAC uses a kernel module, and nobody besides Valve uses VAC anymore despite it being offered for free to any game on Steam.

Last edited by Quinn on 24 September 2021 at 2:30 am UTC
Quinn 24 Sep
Quoting: rustybroomhandleWe're about to find out how little some of these publishers/developers actually care about Linux. "just a few clicks", can they be bothered?

Some devs might look at Proton as another thing they have to provide support for and think "It's too much effort, screw it."
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.

Livestreams & Videos
Community Livestreams