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Version 0.11 is out for Veloren, a multiplayer voxel RPG written in Rust

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Veloren continues to impress as an upcoming in-development free and open source multiplayer voxel RPG written in Rust. Inspired by the likes of Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft it's starting to really come together with version 0.11 that's out now.

The developer says the big focus on this version was to make combat feel more dynamic with a new spot system, plus lots of tweak to NPC and mob behaviour. One of the core developers said "I'm most excited about 0.11 because it finally starts to tie together some of the grander themes and plans that we've always had for the game: a sense of freedom, adventure, and place within a dynamic, open world without scripted events or hard-coded locations.".

Check out the brand new trailer:

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Main Feature Highlight (full changelog):

  • Added a skill tree for mining, which gains xp from mining ores and gems.
  • HUD debug info now displays current biome and site
  • Pets are now saved on logout 🐕 🦎 🐼
  • NPCs can now warn players before engaging in combat
  • Add server setting with PvE/PvP switch
  • Experimental terrain persistence
  • The 'spot' system, which generates smaller site-like structures and scenarios
  • Chestnut and cedar tree varieties
  • Shooting sprites, such as apples and hives, can knock them out of trees
  • Cultist raiders
  • Bloom Slider

Download free on the official site.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Those that enjoy the game and are able to, they accept donations at their open collective.

https://opencollective.com/veloren

If Linux gamers even donated 1% of what they spend on closed source games to FOSS gaming it would be huge.
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