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The saga continues for the GTA III and Vice City code that was reverse engineered and available on GitHub, as it has now been taken down once again from a DMCA request.

For the second time the code repository on GitHub is no more, with it linking to the public DMCA notice that shows Mitchell Silberberg & Knupp LLP acting for Take-Two Interactive Software. It requested a take down of all repositories (including forks) of the code and brings up the recent lawsuit filed against the developers involved in the code.

It's not exactly unexpected of course. They took it down once, counter-claims were filed to bring them back up and now with the lawsuit in progress it was only a matter of time until they vanished once again.

As we've mentioned before the other reason it's no surprise is that there's plenty of credible leaks out there showing that Take-Two are planning to release Grand Theft Auto: The Trilogy – The Definitive Edition which would include GTA 3, GTA Vice City and GTA San Andreas and so Take-Two are trying to protect the IP here (even though you needed to buy the actual games to work with these reverse engineered source ports).

Take-Two have a history of disliking mods for these and more modern games, issuing multiple take-down requests recently as it seems they want as much control as possible every the whole experience.

We don't expect the code to come back to GitHub given the lawsuit.

Article taken from GamingOnLinux.com.
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mirv 7 Oct
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Quoting: scaine
Quoting: mirv
Quoting: scaine
Quoting: mirv
Quoting: scaine
Quoting: Beamboom
Quoting: DMJCsoftware running in WINE/Proton isn't worth the hassle.
Really? ... Have you tried?

For a vast amount of titles it literary is the exact same procedure as on Windows. Click install, "play" and off you go.

Yeah, agreed. Strange take... unless they mean, I don't know, like ideologically?

And thanks to FSR, while it's not as simple as "click play", I can run some Windows games much better than Windows can. My YT video on Cyberpunk in another thread demonstrates that - if I were playing on Windows, I'd be suffering sub-60fps at 1080p. On Linux, with the FSR fullscreen "hack" on ProtonGE, I'm getting 60fps at 4K. Absolutely immense.

It's not quite click & play for everyone. When it works, seems to work great. When it doesn't, it's just a massive hassle that would make one think to why even bother.

I'm in the latter category; I recognise most are not.
"Proton" has never worked very well for me, if at all. Driving Steam through system wine directly has been fine on the other hand (which is handy for the modified DXVK I now require to have that not segfault on me). So obviously for some people it can be a hassle.

(I mean only to state recognition that "Proton" is really problematic for some people in a technical sense, even while admitting that it's certainly not an issue for the majority.)

I was willing to bet you weren't running a mainstream Ubuntu derivative then, because across multiple PCs with multiple installs of Ubuntu, Mint and most recently Pop, it's pretty much hassle free.

Most people who have such issues are not Valve's target audience, tbh. Nothing wrong with Arch, Fedora or, in your case, Gentoo, but these are problems of your own making, imo.

True, I use Gentoo, and am not surprised when something proprietary doesn't work the greatest (ironically fglrx always ran fine for me!) but equally isn't it a bit against one of the whole points of GNU/Linux to say "use what we say or go away"? Probably sounds harsh what said alound, so I'll try put it another way: it's not a problem of my own making, it's a limitation of (in this case) "Proton" (specifically as bundled with Steam). Such limitations prevents opportunities in growing GNU/Linux because it's going to otherwise become (and apologies to Liam for abusing the site name in such a way) Steam on Ubuntu rather than Gaming on Linux.

I'm not trying to encourage a monopoly... but this has always been Linux's biggest problem. It constantly tries to boil the ocean - so much freedom, so much variety, there's nothing for creatives to "target" and it causes constant, tedious tribal divisions.

So I'm pretty delighted that Valve is doing this - creating a targetable standard and setting the line in the sand. And they're doing it right, using open, collaborative methods.

No one is saying use this or go away. But if I showed up to a bike track on a unicycle, it's a bit rich to complain it's a hassle to use. I chose the unicycle.

(not a great metaphor - I'm not suggesting that anything that isn't Ubuntu is a unicycle... but it's late, I'm tired and I think it gets my point across)

While that is one way of looking at things, this very topic of a reverse engineered binary is about someone showing up to a bike track and then actually modifying it to work nicer with their own bikes. GTA3 already has a stable standard to target: Windows (oddly enough what Valve are shooting for too).

And yes, diversity in GNU/Linux distros can cause some incompatibilities (mostly for proprietary software, but not exclusively) but very diversity has also been the source of some great strides forward. People come up with "better" (for some definition of that word) ways of doing things - and often what comes out of it are actually standards to adhere to so that software can be interoperable.

Obviously I'm suggesting that a company should support every distro out there. Of course not. The point I'm making is slightly different to that - you appear to suggest that essentially their product not working properly is my fault and it's up to me to change my system to suit that product. That's obviously quite silly, and yet it's how I see the conversation going.

(btw, I'm not saying Valve aren't trying to make it work for everyone - they're actually actively investing to make that happen - I'm instead pointing at the mindset of changing an OS to suit a product is unhealthy for the future of GNU/Linux)
scaine 7 Oct
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Quoting: mirvyou appear to suggest that essentially their product not working properly is my fault and it's up to me to change my system to suit that product. That's obviously quite silly, and yet it's how I see the conversation going.

Ah, no. Sorry, I didn't mean to imply that. My point is that Valves work on this target is open. You can alter your system to make it work if you choose, but that is indeed a hassle and my point is that you don't then get to complain that it's a hassle. That's like complaining that nautilus doesn't work on KDE without the "hassle" of adding about 200 KDE libraries to your system.

I was talking about people complaining of the hassle. Not attacking your right to chose your own O/S or distro.
mirv 7 Oct
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Quoting: scaine
Quoting: mirvyou appear to suggest that essentially their product not working properly is my fault and it's up to me to change my system to suit that product. That's obviously quite silly, and yet it's how I see the conversation going.

Ah, no. Sorry, I didn't mean to imply that. My point is that Valves work on this target is open. You can alter your system to make it work if you choose, but that is indeed a hassle and my point is that you don't then get to complain that it's a hassle. That's like complaining that nautilus doesn't work on KDE without the "hassle" of adding about 200 KDE libraries to your system.

I was talking about people complaining of the hassle. Not attacking your right to chose your own O/S or distro.

Ah, cheers for clearing up. Yes indeed I can agree with that.

...oh I have to laugh about KDE. I do remember a time where one little application seemed to want to pull in half the Internet and I nope'd on out of there.
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