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Paradox only recently talked about a bunch of changes coming in the free 3.2 update and now they've announced Stellaris: Aquatics Species Pack as the latest DLC.

"Sail the intergalactic seas and uncover an all new expansion packed to the gills with new options for new and longtime players alike. The Aquatics Species Pack will rinse Stellaris with a rising tide of new content, including brand new origins, species traits, civics and a treasure trove of new cosmetics. Seafarers and landlubbers alike will agree that this is Stellaris’ most immersive species pack to date.

Just be careful, sailor…legends tell of dragons in these waters…"

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When they give out more info on it we'll let you know. Just like the 3.2 "Herbert Update" there's no set date yet.

You can wishlist / follow on GOG and Steam.

Article taken from GamingOnLinux.com.
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14 comments
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grumpytoad 20 Oct, 2021
Quoting: soulsourceIs Starnet fair? I mean, does it give the AI basically free ships and resources like the default AI does, or is it smart enough to actually build and rely on a working economy?

If you play on Ensign difficulty, the AI does not get buffed, and is relatively challenging because the AI will use optimal build orders and prefer tech to go to war within the first 30 years.
Geppeto35 20 Oct, 2021
I tried a lot also (~60h), I found it fun, but in each of my 3 runs, I went nowhere: i'm literally obliterated by the other civilizations, i don't understand what I should do to develop a durable civilization, how to interact with other civs. I have always fun to explore the galaxy until I find the other civs that block me and don't agree to leave me without conflict making my stuff in my corner of the galaxy...
Too much micromanaging, or I didn't understand the equilibrium to have between all the parameters to manage... I'm manage Civilization series since the first one, but not Stellaris. Probably, I have not enough time to read tutorials or watch videos that would explain a bit the mechanisms of the game, their importance on what and there consequences so I can enjoy it completely (knowing what to do to move where I want with my civ is what I think Stellaris lack - and I have the same feeling about the other paradox games: they lack of tutorials or clarity in their mechanims, except if you like to feel completely lost in front of a complex game)

So I understand (seriously) pcavalcanti post ;)
Purple Library Guy 20 Oct, 2021
Quoting: grumpytoad
Quoting: soulsourceIs Starnet fair? I mean, does it give the AI basically free ships and resources like the default AI does, or is it smart enough to actually build and rely on a working economy?

If you play on Ensign difficulty, the AI does not get buffed, and is relatively challenging because the AI will use optimal build orders and prefer tech to go to war within the first 30 years.
That actually sounds really annoying. I hate playing my 4X games as insta-wargames when I still have a bunch of exploration to do, much less development. Think I'll skip that mod.
(Plus, it always feels weirdly irrational. I'm thinking to the AI, like, don't you have a planet to colonize or something? Go get the real estate that's free for the taking, why are you bothering someone who will fight for it?! I mean, sure, if you happen to be next to a ravening horde, fair enough, but otherwise . . .)


Last edited by Purple Library Guy on 20 October 2021 at 4:15 pm UTC
Mal 20 Oct, 2021
  • Supporter
https://steamcommunity.com/sharedfiles/filedetails/?id=2409578462

Anyone tried this already? It replaces pops abstraction with absolute numbers. And removes all performance issues in the process. I want to try it next time I start a game.
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