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Capcom shows off official video of Devil May Cry 5 on the Steam Deck

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As more developers get their hands on a Steam Deck devkit, we're seeing plenty more show their games and now Capcom has taken a turn with Devil May Cry 5.

Unlike a lot of what we've seen previously via small clips or plain pictures on Twitter, Capcom went a tiny step further by making a video on their official Capcom USA YouTube Channel - that's quite a bit of extra advertisement power there for the Steam Deck.

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The video description notes the gameplay is being presented by the Lead Game Designer.

That looks like it runs very nicely too, very smooth action. Not totally unexpected though, since Devil May Cry 5 has worked well with Steam Play Proton for quite a while now. Since the Steam Deck resolution is only 1280 x 800px, most games should hopefully scale down quite well for it.

In case you missed it: Proton 6.3-8 was recently released. With more games working, DLSS for DirectX 11 and 12, CEG DRM support and more.

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Mohandevir Nov 26, 2021
Quoting: Guest
Quoting: Nocifer
Quoting: Guestto Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

And that's more than fine for the time being. Every journey begins with a first step, does it not? At this point all we really want and all we can really ask for is that games can run in an easy and competitive (performance-wise) manner on Linux, so that PC users aren't forced to use Windows if they want to also play games; and the Steam Deck's success will facilitate that. If and when this success becomes a reality, then we can start asking for more.

Sames arguments were made for Stadia too.

The Deck might differ if people are convinced to use the desktop mode, but phones have had exactly that and it's changed nothing. There's just no incentive that I can see.
Purely guesswork on all our parts of course, but I'm going with it won't change anything on the desktop.

You are comparing ARM hardware with x86... There is absolutely no hardware interrelations between them. Same for Stadia, there are no interrelations with the desktop; you can't run stadia on any hardware. Steam, on the other hand... SteamOS is Steam Linux both on x86 platform. Proton works on both too... Same underlying tech... The link cannot be clearer.


Last edited by Mohandevir on 26 November 2021 at 5:30 pm UTC
Purple Library Guy Nov 26, 2021
Quoting: Guest
Quoting: KohlyKohl
Quoting: GuestIt's amazing how when a company senses a marketing opportunity like this suddenly the impossible can happen.

Releasing on GNU/Linux can't be done!
Oh, Stadia appears? Sure, not a problem.
Steam Deck appears? Sure, not a problem (especially when someone else does the work).

But, to be clear, I see this as the same case with Stadia. Capcom might well support (or not) the Deck officially (and if they're putting it on their official youtube channel, they support it now!) but it's only the Deck they support. It's not GNU/Linux desktop, and they aren't going to magically make native games available.

And I know that, for now, if it works on the Deck then it's likely to work elsewhere (so long as Steam is there). With Stadia though there was a community expecting more to come of it, and there wasn't. I think it's the same - the game is still a Windows title, Capcom isn't supporting GNU/Linux, they are only supporting their Windows game running on the Deck and nothing more.

Not trying to be a buzzkill; whether this is overall good or bad I won't comment on (I do have opinions there, but not writing them here at the moment). I'm just trying to get perspective on what the deal really is: to Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

For native Linux to take off, the number of gamers on Linux needs to go up first.

This is my point: at least to Capcom, and most companies, this isn't "Linux" (GNU/Linux or otherwise), this is Steam Deck and something entirely separate. There's no indication that users on the Deck will translate to more users on desktop, and thus more native titles. It could, but I personally highly doubt it will, and Steam isn't exactly pushing for it (they're pushing the Deck).
You have a strong point, but I am slightly more optimistic. On one hand, some, even many, studios will look at it just as you say they will. But others likely will not, they will note that the Steam Deck and the broader Linux are in some sense the same thing, one now somewhat larger market, and figure they might as well deal with the whole thing rather than arbitrarily cutting out a piece. Mind you, they'll still probably just target SteamOS and leave it to everything else to get in step with that, but that's fine. That's open source--everyone else can get in step if they want games to run well on their distro.
Beyond that, in the somewhat longer term I see this as some significant reductions in the obstacles to switching, both in actual practice and in perception. The Steam Deck is a big boost to popular perception of the Linux desktop as, first, existing at all, and second, viable. The Steam Deck being a usable thing you can play nearly all games on implies the Linux desktop also being a usable thing you can play nearly all games on. That's the basic insight behind Linus' Linux challenge thingie; if it's obvious to him, it'll be obvious to other people. And on the practical side, most of the work being done on getting stuff to Just Work for the Steam Deck translates directly to improvements in things working on Linux more generally. It's already led to both technical improvements and pain-point reductions, and it is likely to continue to do so. Whether that will actually lead directly to growth in Linux desktop adoption, no way to really know, but the fewer barriers the better.
Purple Library Guy Nov 26, 2021
Quoting: MohandevirAnd for many newcomers that have no knowledge of Linux, we need a "dumbed down" distribution. SteamOS will probably be exactly that.
I actually doubt that. SteamOS seems likely to be a bit too specialized to make a good "dumbed down" general use desktop. Great for running games, not so great for editing photos or documents or whatever.
Mohandevir Nov 26, 2021
Quoting: Purple Library Guy
Quoting: MohandevirAnd for many newcomers that have no knowledge of Linux, we need a "dumbed down" distribution. SteamOS will probably be exactly that.
I actually doubt that. SteamOS seems likely to be a bit too specialized to make a good "dumbed down" general use desktop. Great for running games, not so great for editing photos or documents or whatever.

Still think we are at the beginning of something. Really look forward to see what will be installable on SteamOS... Flatpaks and appimages seem to be the way to go, for SteamOS. If it's available in one of those formats, why couldn't be?

Edit1: Who knows? Flathub may become a big winner, in this case...

Edit2: Specialized? Please define... To me, it's still Arch Linux, with the same drivers and KDE desktop. Certainly it will have a minimal set of software pre-installed... I would have used the term "barebone". Which might be less scary for newcomers.



Looks like a standard KDE desktop to me...


Last edited by Mohandevir on 26 November 2021 at 6:50 pm UTC
t3g Nov 26, 2021
If Capcom is committing to the DMC series on Proton, it would be nice if we could get the HD collection of the first 3 games running without editing hex files and running Proton GE: https://www.protondb.com/app/631510


Last edited by t3g on 26 November 2021 at 9:22 pm UTC
KuJo Nov 26, 2021
Quoting: The_Aquabatoh please make Back 4 blood work on Linux, that would be f... awesome.

https://www.protondb.com/app/924970

It's up to EAC. And EAC under Proton is now supported. The developers "only" have to activate it.

But even if they wanted to, which may well be, the Epic SDK used, for example, would first have to be brought up to date. Only then can you "turn it on". Might not be that easy either. And only to then support Linux - may not be enough to do the work. And so on ... but theoretically we are not so far away from it technically.
Whitewolfe80 Nov 26, 2021
Quoting: rustybroomhandle
Quoting: benjamimgoisI think that's big ! Until now, we only saw indies and small games making steam deck videos on twitter. A official video from a AAA studio may get the attencion of others.

Well we've seen Witcher 3 posted by CDPR also. And from Valve, Control, Doom Eternal, Jedi Fallen Order.

Well yeah but all accounts they were part way through porting before there feeling were hurt on twitter and cancelled it and Capcom promised DMC 5 and Street Fighter 5 at E3 a long while back so good they finally are sort of on linux but not so good they were not native as promised i wanna say E3 2017 but i might be wrong.
Linuxwarper Nov 27, 2021
Quoting: GuestIt's amazing how when a company senses a marketing opportunity like this suddenly the impossible can happen.

Releasing on GNU/Linux can't be done!
Oh, Stadia appears? Sure, not a problem.
Steam Deck appears? Sure, not a problem (especially when someone else does the work).

But, to be clear, I see this as the same case with Stadia. Capcom might well support (or not) the Deck officially (and if they're putting it on their official youtube channel, they support it now!) but it's only the Deck they support. It's not GNU/Linux desktop, and they aren't going to magically make native games available.

And I know that, for now, if it works on the Deck then it's likely to work elsewhere (so long as Steam is there). With Stadia though there was a community expecting more to come of it, and there wasn't. I think it's the same - the game is still a Windows title, Capcom isn't supporting GNU/Linux, they are only supporting their Windows game running on the Deck and nothing more.

Not trying to be a buzzkill; whether this is overall good or bad I won't comment on (I do have opinions there, but not writing them here at the moment). I'm just trying to get perspective on what the deal really is: to Capcom this isn't GNU/Linux, this is something closer to Just Another Console(tm).

Anyone telling themselves companies are posting videos for sake of GNU/Linux are fools. They are doing it because of Deck. But Deck isn't same as Stadia. Where Deck has direct benefits, e.g Proton which is available for desktop, Stadia has little. Proton also counts as a purchase for Linux desktop. Stadia resulted in no native builds for Linux and every purchase there goes towards the business of streaming replacing local play. As opposed to a future of gaming where streaming supplements local play. We aren't stupid people, we know what will happen when companies like Google come on top. They would pull a tactic that would cement streaming as the only way to play games. It would gradually happen as years go by. I still find it so funny how their moto is "A place for all ways we play" yet their gaming platform (Stadia) is so limited.

Deck on other hand:
- Emulators
- Lots stores
- Lots streaming options

If I believed Stadia would not negatively affect gaming, hell I believe Netflix's offering will too, I would not say a word. But I dont believe Stadia and Netflix's offering will better gaming. With or without these big companies, streaming games has a strong future. So streaming advancements with or without these companies, who want to have their hands on streaming's life pulse, would just be delayed. I rather that happen than put at risk local play by giving money to these companies who want their greedy hands on gaming.
elmapul Nov 27, 2021
Quoting: GuestIt's amazing how when a company senses a marketing opportunity like this suddenly the impossible can happen.

Releasing on GNU/Linux can't be done!
Oh, Stadia appears? Sure, not a problem.
Steam Deck appears? Sure, not a problem (especially when someone else does the work).


the reason why they relased for stadia was: they were paid in advance, so they didnt had to take any risk.
take RE 7,8 for example, there was an rumor/leak that google paid then 10 millions to port both games to stadia.
if the cost of the port is 8 millions, capcom just made 2 millions in profit without a single sale!
if they used the same engine to make both games, than the cost of porting is shared across then (eg: they just need to port their engine and the game come as result)
i'm not sure on how much it cost to port anything else, but we can be sure that almost no company will do that for free.

indies do, because they have projects with an small cost of production and small audience, so any new audience is welcome, porting their games is cheaper , linux has fewer users but the total number of user still is greater than the audience of most of those games and the lack of competition is an big incentive (or at least it was during the era of the 5 first humble bundles)

big companies on the other hand, either will lose money in the port, lose in the support (since linux is super fragmented and updates often break thirdy party things) and even if they made a profit, their stake holders will not be happy on how they are using the money.

you can be sure that if investing in capcom returns 2 dollars for each dollar that you invest, and investing in rockstar returns 10 dollars for each dollar spent, most investors will invest in rockstar instead, considering that, why do you think its a good idea to invest on linux?

its not, they are supporting steam deck because there is a demand for that and valve is taking almost all the risk, stadia seemed promissing and failed to deliver the audience they expected but still, they are paid to port.
oh yeah, i forgot to mention the risks of damaging their brand supporting an platform that may create aditional bugs for then, and who will get the blame? linux? or their game? go figure, we lose anyway.
not to mention what happens to the companies who did supported us.

when mass effect2 was originally ported to ps3, they used translation layers since it was cheaper to port using then, it caused a few performance issues but the profit were so big that the port paid itself and they invested aditional money to fix the issues, they took the parts who strugle to run at an good framerate, and converted the code to native and more optimized code.

when cdpr ported witcher 2 to linux? they deply regreted, we complained a lot about not being 100% an native port, the sales were not enough to justify porting the witcher 3 wich was planned, and the worst part: the desktop didnt grow (wich was expected) and the steam machines didnt sold well (wich they were couting on to justify the costs of porting)
this problem is not exclusive to linux, ask any company why they droped the support for nintendo platforms.

now, let me ask you something:
would you invest in a company that is betting on linux desktop or an console like steam machines? i know i wouldnt, because i would lose money for sure.
steam machines didnt had exclusives (back in the days that exclusives were a thing), nor any reason to exist aside from promoting linux for people that for some reason dont care in spending more money to get less games.

now... would you invest in a platform if someone else took all the risks? and that the public seems interested in this machine because it allow then to game on the go?
or an platform that some one gave you some guaranteed money to support?
for me, of course i would!

we think in linux as an good deal for companies,because we want to deffend or own interests (being able to play on our favorite platform) but we "forget" that they are defending their own interests too...

another thing to consider:
what if you port the game for linux for free, then some company like valve offer you 10 millions to port the game? oh wait, you would never receive this proposal, because its already ported!
why would an compay port an game to stadia for free, to try to help google expand the market and make money in the process, if they are most likely to lose money instead and lose the opportunity of pressuring google to pay for their valuable franchises...
especially considering that google will make money by selling those same games!
and if google isnt willing to invest, well, if they dont want to invest in their own platform, why would you? if they arent willing to pay you, that just show how insecure they are that their platform will be an sucess, so why should YOU take the risk?

and speaking of it, if we are so sure that linux is so promissing, maybe we should become stake holders of companies who bet on its sucess...

and... one sugestion for an company that is considering an port:
do an crowd funding campaing, let us take all the risks, if there is enough demmand to cover the cost of porting+profits why not?
i think they dont do because begging for money dont sound good.
elmapul Nov 27, 2021
Quoting: GuestIt's not GNU/Linux desktop, and they aren't going to magically make native games available.
as they say, when the service is free, you are the product.
why do you think companies in linux break backward compatibility all the time?
to force companies to pay for techinical support.
i hate to say that, but i think canonical and others are selling US.
want to reach those millions of ubuntu users? want to make sure that your app wont break in our next update? then pay us, because, you know, it would be a shame if anything break, right?

sorry if it sounds like conspiration theory, it is.

i always thought that free software was made by people for people, and companies had an symbiotic relationship with us.

but honestly? its harder and harder to believe that narrative, mint broke compatibility with snapes claiming that they were an proprietary form of distribution or that canonical was the only repo or something, but then, why they support steam? if we keep fighting each other for who gonna be the standard, then an proprietary stard will emerge and dominate the market.

we may demonize an proprietary codecs because they arent open source or compatible with open source, they are evil , etc.
we may demonize drm and anti cheat.
we may demonize everything for the sake of freedom, but at the end of the day, what we end up with?
an phone that cant do phonecalls nor run any modern app?
we need an product, we need some form of pragmatism, the key here is not to become an windows 2, nor an linux as is, microsoft may seem closed, but they are quite open compared to an console, windows is an midle term between total lock down like consoles and totally "freedom" like linux, we are giving "more freedom" but freedom to do what? we didnt had any game engine up until a few years ago, so we didnt gave our users "the freedom to make the games they wanted" just the freedom to customize their workflow, with bad tools to make games.

speaking of pragmatism:
amazon may have sounded like an bad option, but at least it would make some profits for canonical, wich would make linux grow, wich would make more apps and games run on it, giving another option of operating system for the masses.
we didnt accepted the money and guess who did? microsoft!
now they make even more profits, and their users have to suffer even more using their operating system, without having any option to run for, since linux dont run most of their softwares and games, ie, its not an option for then.


Quoting: GuestWith Stadia though there was a community expecting more to come of it, and there wasn't. I think it's the same - the game is still a Windows title, Capcom isn't supporting GNU/Linux

this is something closer to Just Another Console(tm).

speaking of consoles, i dont doubt that sony has something akin to proton on their console.
i was reading about the apis that developers use to make games...

looks like the technology that dominated the shaders was based on an solution from microsoft (eg : pixel shader or something)
while the technology for something else was based on a sony api.

we dont have just directX, openGL and Vulkan, consoles have their own things and sometimes games are ported to pc from some of those apis.

i dont think those big games are 100% native on any platform aside from the last years of the life of such platform.
part of the code runing on pc may be an translation layer from some playstation api, part of the code running on playstation is based on direct, etc.
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