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Capcom shows off official video of Devil May Cry 5 on the Steam Deck

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As more developers get their hands on a Steam Deck devkit, we're seeing plenty more show their games and now Capcom has taken a turn with Devil May Cry 5.

Unlike a lot of what we've seen previously via small clips or plain pictures on Twitter, Capcom went a tiny step further by making a video on their official Capcom USA YouTube Channel - that's quite a bit of extra advertisement power there for the Steam Deck.

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The video description notes the gameplay is being presented by the Lead Game Designer.

That looks like it runs very nicely too, very smooth action. Not totally unexpected though, since Devil May Cry 5 has worked well with Steam Play Proton for quite a while now. Since the Steam Deck resolution is only 1280 x 800px, most games should hopefully scale down quite well for it.

In case you missed it: Proton 6.3-8 was recently released. With more games working, DLSS for DirectX 11 and 12, CEG DRM support and more.

Article taken from GamingOnLinux.com.
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Mohandevir 28 Nov, 2021
Quoting: elmapul
Quoting: MohandevirExcept you can't run Stadia or Stadia games locally, on any hardware. The hardware platform is not relevant, in this particular case. Sorry if it wasn't clear enough.
no you are not clear at all.
you tried to justify that android didnt helped the linux desktop because android is (mostly) arm devices...
but then you quoted stadia as if it was in the same category as android, and its not...

No. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. That's not how it's constructed. There is absolutely no mention of ARM in the whole Stadia sentence. You made a shortcut or misunderstood. Sorry.

Edit: The same category you are referring to is not "ARM"... It's "no interrelation with the desktop". That was my intent from the start.


Last edited by Mohandevir on 28 November 2021 at 4:15 pm UTC
F.Ultra 28 Nov, 2021
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Quoting: Anza
Quoting: F.UltraThe fork done by the FreeBSD team (libressl) was done because the FreeBSD devs wanted more control over such a central piece of software that had gotten stale. Due note that the funding that happened due to this went to OpenSSL and not to LibreSSL and while LibreSSL was the better library for a short while, the OpenSSL project got rejuvenated in the process and LibreSSL is now basically only used by FreeBSD and the distros and projects that went with LibreSSL are close to all back to using OpenSSL again.

It was actually done by OpenBSD folks, though porting it to FreeBSD might have been faster than to Linux. After all FreeBSD and OpenBSD share same 386BSD ancestry. Linux is it's own thing and thus is not by default compatible with things developed on other operating systems. Same thing applies on other direction too.

LibreSSL threw away lot of legacy things in order to improve security. So the goal wasn't just add features on top of OpenSSL. Which might explain why supporting LibreSSL hasn't been always that easy. Which might explain why supporting LibreSSL as OpenSSL replacement might have not been worthwhile once OpenSSL started to be good enough again.

Not that forking hasn't stopped to LibreSSL. Both Tink(Google) and S2N(Amazon) seem to roughly follow same ideals. I noticed that both share same license with OpenSSL, Apache 2.0. So they are able to share code if necessary. LibreSSL seems to be stuck with the older OpenSSL license.

Yeah sorry about that, my memory somehow confused OpenBSD with FreeBSD there. Yes they threw away a lot of legacy stuff to make the code easier to work with, uncertain if any of the stuff they threw out improved security in any way but of course a more easy code base to work with can lead to improved security.

The huge stupid thing that they did though is that they froze the API to that of OpenSSL v1.0.1g but set the OPENSSL_VERSION_NUMBER define to v2.0.0 and that both broke a lot of software and people had to do some really cludgy workarounds like

 
# if (defined LIBRESSL_VERSION_NUMBER && OPENSSL_VERSION_NUMBER == 0x20000000L)
#  undef OPENSSL_VERSION_NUMBER
#  define OPENSSL_VERSION_NUMBER 0x1000107fL
# endif


And then pray and hope that LibreSSL didn't change API ever. So I'm for one glad that the days of LibreSSL is mostly over due to the maintenance headache it caused.
F.Ultra 28 Nov, 2021
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Quoting: Mohandevir
Quoting: elmapul
Quoting: MohandevirExcept you can't run Stadia or Stadia games locally, on any hardware. The hardware platform is not relevant, in this particular case. Sorry if it wasn't clear enough.
no you are not clear at all.
you tried to justify that android didnt helped the linux desktop because android is (mostly) arm devices...
but then you quoted stadia as if it was in the same category as android, and its not...

No. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. That's not how it's constructed. There is absolutely no mention of ARM in the whole Stadia sentence. You made a shortcut or misunderstood. Sorry.

Edit: The same category you are referring to is not "ARM"... It's "no interrelation with the desktop". That was my intent from the start.

Well you did write "You are comparing ARM hardware with x86... There is absolutely no hardware interrelations between them. Same for Stadia, there are no interrelations with the desktop", it's quite easy to be confused with the "Same for Stadia" that just followed the whole ARM vs x86.

Not really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.
Mohandevir 28 Nov, 2021
Quoting: F.Ultra
Quoting: Mohandevir
Quoting: elmapul
Quoting: MohandevirExcept you can't run Stadia or Stadia games locally, on any hardware. The hardware platform is not relevant, in this particular case. Sorry if it wasn't clear enough.
no you are not clear at all.
you tried to justify that android didnt helped the linux desktop because android is (mostly) arm devices...
but then you quoted stadia as if it was in the same category as android, and its not...

No. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. That's not how it's constructed. There is absolutely no mention of ARM in the whole Stadia sentence. You made a shortcut or misunderstood. Sorry.

Edit: The same category you are referring to is not "ARM"... It's "no interrelation with the desktop". That was my intent from the start.

Well you did write "You are comparing ARM hardware with x86... There is absolutely no hardware interrelations between them. Same for Stadia, there are no interrelations with the desktop", it's quite easy to be confused with the "Same for Stadia" that just followed the whole ARM vs x86.

Not really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.

If Android influenced something, it's the adoption of Chromebooks. Is it possible to easily run Android apps on other Linux distributions, as in "for new Linux users"? Don't think so... Please, correct me if I'm wrong.

But I must admit that I could have changed paragraph, before talking about Stadia to mark the change of subject. Still the ";" marks the explanation to why there is no hardware interrelations.

Pretty semantic, that discussion.

But saying that I'm dishonnest is pretty far fetched.


Last edited by Mohandevir on 28 November 2021 at 5:14 pm UTC
elmapul 28 Nov, 2021
Quoting: MohandevirNo. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. .

sorry i think i mixed your comment with some one else then, so many comments that i got confused... maybe....
Mohandevir 28 Nov, 2021
Quoting: F.UltraNot really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.

Imo, this is too technical for newcomers. What they want to know it's if it's going to run on their computer, plug & play style. Not what tech it uses. If the answer is yes, there is an hardware interrelation. If not, the chain is broken and they will stick to Windows. As simple as that.

Sure thing, if the Steam Deck is successfull and it doesn't translate into Linux desktop gain, nothing will. It's going to be a good indication, imo, that aside from tech savy users, Linux is best suited for dedicated hardware with single use mindset.


Last edited by Mohandevir on 28 November 2021 at 6:51 pm UTC
Mohandevir 28 Nov, 2021
But what I would like to know is how many people, in Steam user pool, are like me:

One computer for work, supplied by the company that hired them and a personnal gaming rig that is used only for that: gaming. Everything else is done on smartphones nowadays... My daughter has a Win10 laptop and it's barely used anymore. Little gaming, here and there and all else, from video editing to photos/photo editing is done on cell phone too... Similar for my son, except he's more of a gamer. Are we weird phenomenons?

I hear the eternal "photoshop gig" to explain why Linux is not catching up on the desktop, but is it still that much true? I have the feeling that we are in an era where the versatility of desktops is mainly exploited at work... Am I wrong to think so?


Last edited by Mohandevir on 28 November 2021 at 7:59 pm UTC
tuubi 28 Nov, 2021
Quoting: MohandevirBut what I would like to know is how many people, in Steam user pool, is like me:

One computer for work, supplied by the company that hired them and a personnal gaming rig that is used only for that: gaming. Everything else is done on smartphones nowadays... My daughter has a Win10 laptop and it's barely used anymore. Little gaming, here and there and all else, from video editing to photos/photo editing is done on cell phone too... Similar for my son, except he's more of a gamer. Are we weird phenomenons?
I know plenty of people like you so I doubt you're weird, but I'm pretty much the opposite. I've also got a computer at work (a proper desktop, not a laptop; I like leaving my "tools" at the office) and another at home for gaming and other entertainment. And then there's my wife's graphics workstation, which I borrow when I need to edit photos or something, but that's not very often. All of these systems run Linux obviously. ;)

But my phone I only use when I absolutely need to. It simply feels silly to try to do anything productive on a tiny touch screen when I've got more powerful hardware with better input methods and larger screens at hand. A smartphone has its advantages, mainly to do with it being small and easy to carry around with you, but it's never my first choice for getting something done or entertaining myself.
F.Ultra 28 Nov, 2021
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Quoting: MohandevirBut what I would like to know is how many people, in Steam user pool, are like me:

One computer for work, supplied by the company that hired them and a personnal gaming rig that is used only for that: gaming. Everything else is done on smartphones nowadays... My daughter has a Win10 laptop and it's barely used anymore. Little gaming, here and there and all else, from video editing to photos/photo editing is done on cell phone too... Similar for my son, except he's more of a gamer. Are we weird phenomenons?

I hear the eternal "photoshop gig" to explain why Linux is not catching up on the desktop, but is it still that much true? I have the feeling that we are in an era where the versatility of desktops is mainly exploited at work... Am I wrong to think so?

Ah yes, every single Windows user out there seems to be working in advanced design and imaging considering how often Photoshop is brought up as as stop gap :). Meanwhile not a single person at my office have ever opened any image application ever...

I think that you probably represent how most people use machines today, young people tend to use their phones the way we older people use laptops basically. Myself I cannot stand to use a phone for most things and use a computer for everything but I know that I'm the exception.
F.Ultra 28 Nov, 2021
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Quoting: Mohandevir
Quoting: F.UltraNot really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.

Imo, this is too technical for newcomers. What they want to know it's if it's going to run on their computer, plug & play style. Not what tech it uses. If the answer is yes, there is an hardware interrelation. If not, the chain is broken and they will stick to Windows. As simple as that.

Sure thing, if the Steam Deck is successfull and it doesn't translate into Linux desktop gain, nothing will. It's going to be a good indication, imo, that aside from tech savy users, Linux is best suited for dedicated hardware with single use mindset.

Well I'm not sure that the Deck will drive Linux adoption, it will help us Linux gamers for sure since there will be a lot of publishers wanting to be part of the launch event making sure that their games work in Proton or natively, something that in some way of course could drive adoption but I don't see a launch of a new console as something that will make a big dent in the Linux desktop adoption.

Linux desktop adoption is simply a long long process, if lucky we will some day reach macOS numbers but we will never reach Microsoft levels. That war was lost before Linux even existed when MS made sure with their shady business tactics that they got a large enough monopoly that PC equals Windows in everybody's mind.

Which is why I hate when people like LTT make claims like "if GitHub is only for developers then that means that Linux is only for developers" when the whole frakking reason we don't have hardware support for his GoXLR in Linux is due to the shady practises of Microsoft. Its a hill that we have to climb up, but the thing is that the hill is artificially created and keep on getting steeper and steeper as we climb it.
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