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Valve upgrades Remote Play for Linux in the latest Steam Client Beta

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Valve has released another update to the Steam Client Beta and they continue improving Remote Play for Linux players, likely for the upcoming Steam Deck support.

In this release made on November 2, Valve added support for VA-API hardware encoding on Linux, with support for AMD and Intel. You can turn it off with a setting in the Remote Play advanced host settings. Also new is support for DMABUF PipeWire capture on Linux, enabled by launching Steam with -pipewire-dmabuf. It needs you to have the 32-bit libgbm.so.1 also installed. On top of that you can now capture up to 4K using PipeWire on Linux and there's a rare crash fix for streaming from a Linux PC.

Other improvements include SteamNetworkingSockets seeing a reduction in the number of rendezvous signals needed to establish a typical P2P session, plus the recent CEG DRM support for Proton will no longer show a console window pop up with Proton Experimental.

Nice to see so many upgrades lately as we close in on the 9 year anniversary on November 6 for the limited Steam for Linux Beta.

Article taken from GamingOnLinux.com.
Tags: Beta, Misc, Steam, Valve
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Lofty Nov 14, 2021
Quoting: Solitary
Quoting: LoftyRemote play never fully worked for me. i managed to get a friend to see the video/audio feed but the controllers were never detected. they were on windows and of course i was on Linux ;)
we tried everything. I even tried it on two local machines both connected to the internet, both running Linux on separate steam accounts and nope.. nothing.

it could be my firewall, but id rather not have to open ports to the outside world just to have a (admittedly cool) feature i don't often use. my desktops of course have a standard firewall enabled for good measure but nothing out of the ordinary.


We had similar issues with Remote Play Together like you describe (controller didn't work), and we tried remote playing together using two linux Steam clients, no Windows there. What actually worked in the end was that the other person used the flatpak Steam Link app. Maybe try similar approach, I think Steam Link app should also exist for Windows.

thanks, il give this a try. Id hope that the remote play stuff between steam clients gets fixed for Linux given that there maybe a much more frequent scenario where two steam deck users want to try this.
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