Alpha 20 goes live for survival game 7 Days to Die

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The Fun Pimps have promoted Alpha 20 of 7 Days to Die to the stable release builds making in the new official update and it's a big one again. Players are clearly enjoying it, with it still remaining at a higher player count than it had been seeing months prior to the experimental version.

Hard to believe this is the same game I funded on Kickstarter back in 2013. It sure has come a long way, both in terms of game mechanics and graphics. Still quite some ways to go on the optimization though, it's still real heavy.

Some of what's new in Alpha 20 includes:

  • A brand-new version of Random Gen World creation with new cities, city tiles and a part system spawner. You will be blown away by it!
  • Over 200 new POI’s and updates to many of the older POI’s. Over 550 Explorable locations total
  • Navezgane has many city improvements, terrain improvements and new rural and wilderness communities
  • Nearly 25 new HD characters with a couple with improved shaders
  • 6 New weapons and 13 HD remakes with the addition of new primitive pipe weapons
  • Overhauled shape menu with hundreds of new shapes organized and buildable from a simple frame with in-game, creative and level design support
  • Block Placement Improvements
  • We have added a Robotic Drone Companion to carry your extra gear, heal you and more
  • Dynamic Imposter System renders accurate changes to POI’s and player bases at far distances
  • Rendering improvements with 100s of new PBR models
  • Quest Improvements including new restore power night Quests
  • AI Enemy Improvements including city spawning, ducking, obstacle attacks, head tracking and burst attacks.
  • Feral Sense Game options for a completely new game experience
  • Vehicle Improvements with coop passenger support and mods to improve and customize your Vehicles

The developer also mentioned recently that they plan to start removing older versions of the game, a bunch of which are available as opt-in Betas. They said it's due to limitations with Steam, so if you do have a game on the 19.x series you might want to make it go out with a bang.

You can pick it up on Humble Store and Steam. Full Alpha 20 release notes here.

Article taken from GamingOnLinux.com.
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Alloc 14 Jan
QuoteThe developer also mentioned recently that they plan to start removing older versions of the game, a bunch of which are available as opt-in Betas. They said it's due to limitations with Steam, so if you do have a game on the 19.x series you might want to make it go out with a bang.
Yeah, Valve only allows 25 "betas" per game (even when asking them multiple times to allow more as it should not cost them anything :( ). And we hit that limit already. But the recent ones are not going away soon, more likely we will drop off older releases first. Also, the current statement was more about us not keeping 19.0 to 19.5 available, as some people still played those instead of 19.6 ;)
(And as a last resort you can still just make copies of older versions. Even when they are no longer "available" on Steam you could still play those copies)

Quoting: TheRiddickThere is a option for Vulkan but its never been updated and doesn't really work; it be nice if they updated Vulkan and moved to it as the default.
Unfortunately it does not work like this. We can't do anything on Vulkan, other than making sure our shaders work. The heavy groundwork and bugfixes need to come from Unity - and by upgrading Unity from 2019.x to 2020.3 in Alpha 20 it should already be a lot more stable. And I know some people, both on Windows and Linux, have played with Vulkan even in Alpha 19 without issues and better performance compared to GLCore (as one would expect). It just seems that the combination of Unity's Vulkan implementation and certain GPUs and their drivers is still not really stable at all.

Quoting: TheRiddickAlso this be a great game to get VR edition or something down the line.
Never tried VR myself unfortunately, but I thought FPS games are typically not good for VR due to motion sickness, unless you used something like "teleportation" of the player, which in turn is bad for immersion etc? *I myself* don't see VR as a good fit for 7 Days, but I would not be deciding on that anyway :D


As for the "Still in EA" discussion: I can see how it is annoying for some people with the updates breaking saves, especially when you are mostly into the building aspect. For most people though the game becomes boring when playing a certain save for too long anyway though, and starting new is what keeps it interesting. So even for that there's not only a real downside for everyone ;)
But other than broken savegames (which isn't forced btw, most versions could be considered stable enough to just keep them and don't update unless you want the new stuff): What's bad about a game being in active development? After all you get lots of new stuff every year or so without ever having to pay again. Once a game is considered "final" you either get little to no updates (both in terms of content as well as fixes) from most devs or you at least have to pay for it in terms of DLCs. Even as a regular player myself I honestly simply never get why people would want a "this is final" sticker slapped on a game instead of getting free updates even if it meant it had an "Alpha" sticker on it :D
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