Confused on Steam Play and Proton? Be sure to check out our guide.

Collabora's work on a Wayland driver for Wine is coming along nicely

By - | Views: 23,626

To end the year the open source consulting firm Collabora, who often works with Valve, has written up a fresh post with a video to show off their Wayland driver for Wine. Something they announced originally back in 2020, they've really put a lot of work into this one.

Reaching a stage where a huge amount of things now sound like they're working including window handling, OpenGL and Vulkan (with support for WineD3D and DXVK), multiple monitor support, HiDPI scaling and the list goes on. It's coming together nicely. It's not quite ready for upstreaming yet, and they have some issues still to be solved for things like cross-process rendering (Chromium/CEF based applications, like game stores).

Check out their video:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

More info in the full announcement.

Article taken from GamingOnLinux.com.
33 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
22 comments
Page: «3/3
  Go to:

Hooly 3 Jan
View PC info
  • Supporter
Quoting: Lofty
Quoting: TheRiddickI look forward to the day I can switch to Wayland. But we still need some better Display Management stuff like Brightness/Gamma/Contrast/ICC controls along with HDR at some point.

Nvidia binary driver user here..
I had assumed good real world multi-monitor would work ok by now on x-server and i was wrong. Here with my dual screen mixed refresh/resolution combo. Windows will draw at the lowest refresh available instead of refreshing separately for each screen (although the mouse cursor refreshes at the screens native refresh) not only that but the window movement is clunky even when setting both screens to 60hz.. because reasons. The only solution is to disable v-sync entirely (not good).
This is because on X11, all monitors are considered one screen.

As such, refresh rate and DPI scaling will be applied uniformly to all monitors.
Quoting: HoolyAs such, refresh rate and DPI scaling will be applied uniformly to all monitors.

A X-server update recently made it so VRS works and also the highest refresh rate is considered. Old behavior of it taken lowest common denominator as default settings for all screens is no longer.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.