Check out the original Half-Life with Ray Tracing

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Want to play with some real-time path tracing in Half-Life? Well, a modder is doing just that and has released a small teaser to show it off.

The work is actually based on an existing effort, which will bring Vulkan Ray Tracing into Xash3D FWGS, a game engine that's compatible with classic Valve games designed for modding. The modder going by sultim_t, mentions their work will see the source code released when the mod is ready. They said it will provide hardware accelerated ray tracing with the possibility to "calculate global illumination, reflections, refractions, soft shadows and other visual effects with interactive framerates".

Until it's out, you can see what they showed off below:

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They say Half-Life: RAY TRACED will be out in 2022 for "Windows", but that's never stopped us before has it? Given the source code will be out, it hopefully won't be too difficult to get it working, especially as the existing work it's based upon is cross-platform.

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TrainDoc 11 Jan
Thanks, I hate it. HL1 has already had it's lighting washed out in the steam version compared to the original release and this just misses the artistry of lighting in 3D games that has grown up since HL1. "Ray-tracing" is such a frustrating gimmick.
mirv 11 Jan
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Quoting: TrainDocThanks, I hate it. HL1 has already had it's lighting washed out in the steam version compared to the original release and this just misses the artistry of lighting in 3D games that has grown up since HL1. "Ray-tracing" is such a frustrating gimmick.

To be fair, I don't think they were going for artistry so much as tech demo.

Ray tracing is really, really good at some effects, but simply not worth the cost for others. It's also in its infancy regarding real time in gaming - and I'm not entirely convinced it will take off beyond a niche with expensive hardware unless GPU power efficiency and scalability fundamentally shift.
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