Hopefully an update that will allow Dota 2 to continue working on Linux and the Steam Deck long into the future.
Back in September 2021, Valve announced some major technical changes were planned for the Dota 2 client. This included dropping OpenGL support, with Vulkan as the default amongst other adjustments. Part of their plan has now shipped, at least for Linux.
At the bottom of their latest blog post, they noted that "As part of our continuing efforts to move Dota's technology forward, we have upgraded the Linux client to use the container version of the Steam runtime. This ensures better compatibility across distributions and prepares for future improvements.".
What is the newer container version of the Steam runtime? This was actually announced back in November 2019, with the idea to better separate games from your system. It should mean better and continuing compatibility across many different Linux distributions, without dependency headaches. It's the same system that Steam Play Proton also uses.
Really, you shouldn't see much difference. If you didn't see issues before, you likely won't now. If you did have issues before, it's worth checking it out again.
Quoting: BielFPsQuoteDota 2 client. This included dropping OpenGL supportWhile I am all for prioritizing support for new technologies (Vulkan, Wayland, Pipewire, Rust...) won't this decision leave out players who don't have a compatible card?
In and of themselves, they won't improve things much. They can force behaviour that improve things, but vk-ing or rust-ing something isn't gonna solve more core issues. For VK, it's against DX, not OpenGL (tho it also doesn't solve some features OpenGL had and VK may be lagging behind for).
Quoting: BielFPsI don't play this game and I don't know if the game is already heavy enough to not run on older setups, but while their main competitor (league of legends) does the opposite (can run on weak computers and have non-english with voice localization)
Let's pick things in order and call a cat a cat. My GC is a r9 285/380 AMD card (exactly a R9 380X, which is just the branding on the box, it's basically a 380 with more dedicated ram). It's a 6 years old card already. It wasn't even top notch back then. All in all, it's a rather old card. It's also the oldest series AMD support Vulkan with amdgpu (not amdgpu-pro, this is the opensource driver).
All in all, it's reasonable to think OpenGL can be phased out over time. Valve didn't gave clearcut guidelines, so expect them to not be too hasty (it's Valve working on Dota). We are likely to see a couple of years before the support is fully removed. On the other hand, places like Asia where your point is far more correct have a community far more oriented toward netcafes.
If I'm not sold on dropping OpenGL, I'm more OK with dropping OpenGL to work with Valve-actively-backed Vulkan (Valve is a massive investor in LunarG, who do Vulkan). On the other hand, even when community pull all the stops to fill in the blanks for Riot, Riot doesn't even give a flying fuck to non-windows plateform (again, if they did, the MacOS version would either be put down, or actually worked on). For the record, Riot still has a goal to put an Anticheat in LoL, maybe not as heavy as Valorant's one, but as breaking for Wine (remember the shitshow when some Rioter did say he'd not give a shit about Wine users anyway because muh competitive integrity*).
So the Linux gamers? This isn't picking a turd sandwich or a giant douche, we are picking "accepting to move on from an old tech that did wrong abstractions for the current age, even if it mean buying new hardware", or "go fuck yourself soon™©". One of the missed upside is that: Vulkan gonna happen anyway. Phones are supporting it more and more, older rigs are breaking down more and more.
It's moving on for a lot of good reasons, with local gaming cultures offloading part of the issue. It's not going to happen tomorrow either, but trying to stick to OpenGL isn't gonna work, and that's it.
Edit: oops, send before pointing out 2 extra things:
For the record, Dota does have a few extra voice acting (russian and chinese IIRC), which are simply the biggest scenes and communities of the game. So while LoL put a lot more money for localization, an argument can be made of the "reach" they already have and want to hold on, while localization in and off itself of voice acting is unlikely to bring more people in over being different enough.
Other point: muh competitive integrity is a de facto bullshit argument, as it imply any kind of *real* competition over, first, not as real or something, all the while fully disregarding that online competition is just a perfect highway for cheaters (online competition mean until you fully lock down the computer, the network, the servers and everything in between, you can't prove there was no fuckery), hence the best and highest quality competitions either requires in persons attendance, or, something I'm a lot more fond of, being up close and personal with the people in the scene, it's then a relation of trust and can be leveraged to ensure integrity. Anything else is bond to get pwned. The question isn't "if", but "when". It's answer is a set "amount of time" divided by the economical value of the action (knowing cheating is a business, the value here is up high)
Last edited by MisterPaytwick on 4 February 2022 at 11:27 am UTC
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