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Game devs don't seem convinced on the Steam Deck from the GDC 2022 survey

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The annual game developer survey from GDC is out now for 2022 and it has some interesting insights as usual. That includes thoughts on the upcoming Steam Deck, with it clearly not selling everyone.

Having a little browse through it today and here's a few things to stuck out to me. For starters, of the ~2,700 developers surveyed about 7% said they are currently developing for Linux. Interestingly, 8% said their next project would be developed for Linux. When it comes to what platform developers are most interested in, Linux sat at 7%. As expected all three of those saw "PC" as the top platform, which by that they of course mean specifically Windows.

Stadia, Google's once promising cloud gaming solution doesn't seem to be really getting any love with it seeing 3-5% in those same questions. Streaming just doesn't seem all that popular with developers, with even Xbox Project xCloud (now just called Xbox Cloud Gaming) also seeing pretty low percentage interest from developers.

Browser-based gaming is here to stay though, as according to the survey it seems 9-11% of developers are currently doing it or planning to do it.

What about the Steam Deck though? The question posed was "Do you think Valve Software’s Steam Deck will be a viable game platform in the long term?" and only 36% said yes with 17% saying no and the rest unsure. Some of the developer comments were interesting on the Steam Deck ranging from excitement about "a product gamers have wanted for a long time" to saying they "don’t think it will deliver anything revolutionary that isn’t currently being delivered by the Switch".

The Steam Deck is interesting, as any developer / publisher we've seen actually receive a devkit unit has been practically universally praising the device. Seeing is truly believing then.

How about VR? Well, the majority (40%) are currently developing for Oculus devices. Interest seems reasonable for the Valve Index and HTC Vive, which support Linux, as 20% said they were currently developing for those. The VR market does not sound healthy from the responses though, with an increasing amount of developers who previously worked on VR now not working on any games.

A divisive one is NFTs and the (good) news there is that 70% of developers said they were not interested, with only 21% being "somewhat interested" and 7% being "very interested" and 1% already using them. Some of the responses there made me laugh ranging from it's "the wave of the future" to the blunt "How this hasn’t been identified as a pyramid scheme is beyond me".

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Quoting: Thane
Quoting: Anza
Quoting: ElamanOpiskelijaWhen I look at the Steam catalogue and look at games like Tooth and Tail, The Riftbreaker, Blasphemous, Dead Cells, Hollow Knight.. in fact all indie "something-Knight"'s, etc.
I see more appeal for playing them in a handheld console and at the same time, I think the console increases the appeal of these games.
I mean I would play most them in my phone if I could, and if my phone had a gamepad.

That would be Nokia N-Gage. Not very popular product though and was discontinued back in 2006. Symbian did have some games, even commercial ones.

Android phones seem to have gamepad attachments though, which I'm even less familiar with. There's even some indie games without microtransactions available.

I guess Steam Deck can somewhat act as a phone as these days regular phone calls are rare. If Facebook and Twitter work, that's quite lot of things done on a phone covered.

I can't tell you how many times I wished my surface book 3, GPD win2 or switch had a 5g/LTE modem, I have the ROG phone but premium games continue to be mostly absent from Android. An internal modem is essential for a device to substitute phones.

Exactly. Nowadays we have phones with amazing displays, battery life, optimized cooling etc. But most "good" games are still in x86.
Also an indie studio will want to publish for x86 first (sometimes on x86 only), so that they can get visibility on Steam. For many indie games, the gameplay is the priority, and not the graphics, so a desktop PC ultra-wide screen is overkill, but a mobile form factor kind of fits perfectly.
Eike 26 Jan
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I wonder if I need to change my view on phone gaming in times Feral Interactive brought Alien Isolation to phones. It's not all Candy Crush anymore...
anewson 28 Jan
Quoting: Nanobang
... much the way Microsoft --- and Gabe Newell [i
himself[/i] --- did to get devs to leave MSDOS for DirectX back in the mid-nineties:

This was an interesting bit of history, thanks for sharing it
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