Seems if you want to do a little space exploration and building, No Man's Sky might be the place to be - with the Sentinel update out now. This brings with it enhancements for the Steam Deck.
There is of course a huge amount of other changes, but we have a special interest right now for obvious reasons. Hello Games noted that it will "support Steam Deck from launch" plus it has: a number of specific Steam Deck optimisations, support for Steam Deck controls and support for Steam Deck touch input. So they've clearly put some effort in on this one.
As for the content included there's multiple fierce new robotic enemies, Multi-Tool overhaul with a new Neutron Cannon weapon, AMD FidelityFX Super Resolution support, a Cloaking Device, a new Exobiology Expedition, an overhaul to the combat systems, NVIDIA DLAA, more companions and the list goes on.
Direct Link
On their special update page, the title for the Steam Deck section is "Native Steam Deck Support", although it's not clear what kind of "Native" they actually mean - as right now there's still only the Windows build on Steam. It's most likely they mean supporting it through Steam Play Proton, just with their Deck-specific upgrades.
You can buy No Man's Sky from Humble Store and Steam. Both stores have it with 50% off right now.
Quoting: rustybroomhandleThere not being any.Quoting: undeadbydawnI'm almost impressed they've managed to get this working just fine on SteamDeck but STILL haven't managed controller support.What specifically is wrong with its controller support?
It's the one and only reason I never play this game.
it claims controllers can be enabled via Big Picture, which doesn't work
Quoting: undeadbydawnWhat are you talking about? I use a controller on No Mans Sky (via Proton) without issue.Quoting: rustybroomhandleWhat specifically is wrong with its controller support?There not being any.
it claims controllers can be enabled via Big Picture, which doesn't work
Quoting: sprocketGood for you. Mine doesn't and never has. Xbox 360 and DualSense, wired and wireless, Steam controller mode off and on, Big picture and standard, over multiple distros.Quoting: undeadbydawnWhat are you talking about? I use a controller on No Mans Sky (via Proton) without issue.Quoting: rustybroomhandleWhat specifically is wrong with its controller support?There not being any.
it claims controllers can be enabled via Big Picture, which doesn't work
I try again with every major update, including this one
Quoting: rustybroomhandleRight? It even works quite well in VR with the controllers (can't remember if I played it with the Index controllers or the Vive wands...)Quoting: undeadbydawnI'm almost impressed they've managed to get this working just fine on SteamDeck but STILL haven't managed controller support.What specifically is wrong with its controller support?
It's the one and only reason I never play this game.
Quoting: undeadbydawnMake sure steam overlay is enabled and then try with steam input disabled and enabled. Also try the controller preferences in the overlay with steam input enabled and set to default config.Quoting: sprocketGood for you. Mine doesn't and never has. Xbox 360 and DualSense, wired and wireless, Steam controller mode off and on, Big picture and standard, over multiple distros.Quoting: undeadbydawnWhat are you talking about? I use a controller on No Mans Sky (via Proton) without issue.Quoting: rustybroomhandleWhat specifically is wrong with its controller support?There not being any.
it claims controllers can be enabled via Big Picture, which doesn't work
I try again with every major update, including this one
Quoting: undeadbydawnSteam Controller works! I played it last year with it. Although, I will admit, I preferred KB+M for the FPS portion, but the controller was really nice for the piloting portion.Quoting: sprocketGood for you. Mine doesn't and never has. Xbox 360 and DualSense, wired and wireless, Steam controller mode off and on, Big picture and standard, over multiple distros.Quoting: undeadbydawnWhat are you talking about? I use a controller on No Mans Sky (via Proton) without issue.Quoting: rustybroomhandleWhat specifically is wrong with its controller support?There not being any.
it claims controllers can be enabled via Big Picture, which doesn't work
I try again with every major update, including this one
Pretty sure it was the default options. No enabling/disabling anything.
Last edited by denyasis on 18 Feb 2022 at 2:23 am UTC
Turned Steam Overlay on and everything worked instantly.
I'm somewhat curious as to why I've never seen this mentioned anywhere else, ever
Quoting: undeadbydawnSuccess!Probably because... why would anyone turn the steam overlay off, unless its known to cause problems (about 2 games in my 1000+ library)?
Turned Steam Overlay on and everything worked instantly.
I'm somewhat curious as to why I've never seen this mentioned anywhere else, ever
Quoting: scaineProbably because... why would anyone turn the steam overlay off, unless its known to cause problems (about 2 games in my 1000+ library)?I used to turn it off because I didn't want any popups (like achievements) for better immersion.
Quoting: scaineCos it interfered with Skyrim mods to the point of completely breaking the game.Quoting: undeadbydawnSuccess!Probably because... why would anyone turn the steam overlay off, unless its known to cause problems (about 2 games in my 1000+ library)?
Turned Steam Overlay on and everything worked instantly.
I'm somewhat curious as to why I've never seen this mentioned anywhere else, ever
I've been so used to turning it off I never even considered turning it back on
Quoting: scaineI guess it varies. I don't remember that turning on Steam overlay would have fixed anything, but I have had quite more than two games that would crash on startup if Steam overlay is enabled. That didn't use to be that case though when I had nVidia. The whole thing started when I switched to AMD.Quoting: undeadbydawnSuccess!Probably because... why would anyone turn the steam overlay off, unless its known to cause problems (about 2 games in my 1000+ library)?
Turned Steam Overlay on and everything worked instantly.
I'm somewhat curious as to why I've never seen this mentioned anywhere else, ever




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