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The Falconeer takes flight with a Linux version out ready for Steam Deck

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For people on the lookout for more native Linux games, developer Tomas Sala recently delivered The Falconeer. The developer decided to do a native port, as they wanted the experience to be as good as possible for the Steam Deck.

You take on the role of Falconeer, a powerful airborne warrior traversing a vast oceanic world torn apart by generations of poisonous decisions and dissent. Throughout multiple campaigns, you will experience life from many different perspectives and loyalties as you embark on a journey of discovery, and solve the mystery of the Ursee, its people and history. Check out the trailer below:

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  • TAKE TO THE SKIES - Experience the free-flying escapism of flying a giant warbird across a stunning open world.
  • EXPLORE AN INCREDIBLE UNIVERSE - Discover a vast oceanic world filled with lost myths and breathtaking landscapes.
  • FRENETIC AERIAL COMBAT - Soar above the clouds and engage in spectacular aerial dogfights.
  • RIVAL FACTIONS - Join and support your faction, taking on missions that may change the fate of your comrades as well as your own.
  • MULTIPLE CAMPAIGNS - Experience life as a Falconeer from many different perspectives.
  • UPGRADE YOUR MOUNT - Survive and earn splinters to improve your gear and mount.
  • FULLY VOICED - An incredible voice cast brings to life the world within the Falconeer.
  • SOUNDS OF THE URSEE - Immerse yourself in the world of The Falconeer with an award-winning soundtrack.

You can buy it from Humble Store and Steam. Also on GOG but no Linux build is there yet.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Avehicle7887 Feb 8, 2022
Following up from this announcement, I did ask the dev about a Linux GOG release and here's what he had to say.

QuoteAt the moment, the VR and LINUX builds are additions I create and manage from a personal interest, without much of a commercial upside. The game isn't huge on PC, but Steam allows me to experiment this way.

The burden of releasing on multiple platforms is to be honest more than one person can handle, and without a commercial upside that makes it difficult to add something like GOG.

Imagine the QA, testing, store support that needs to be done, it's substantial.

So I do appreciate GOG users, and always made sure they get every main update. But I don't see an easy path to provide a secondary platform to GOG, sadly.

I can kinda understand his reasoning, even if it does spell bad news for GOG users.
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