Tomb Raider's Linux port from Feral Interactive delisted on Steam

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It seems more Linux ports from Feral Interactive are no longer advertised on Steam, with the latest being Tomb Raider (2013).

This follows on from the same happening with Mad Max and Shadow of Mordor in Early 2021. Much the same, the Linux version is no longer advertised but it is still available to install. Later that year in April 2021, Feral did bring out Total War: ROME REMASTERED but then we also saw that Feral confirmed in July 2021, that they would no longer be porting  A Total War Saga: TROY to Linux - citing "generally less demand for native titles since Valve’s launch of Proton".

Given how far things have come, the original Tomb Raider OpenGL port wasn't a particularly good show for Linux gaming. Compared with later ports that used Vulkan, it did not perform well. Seems like the port was in a rough state overall now too, checking back on it today and it wouldn't run unless forced to use the Steam Linux Runtime container and in-game there were lots of graphical problems on NVIDIA.

Currently, Feral are working on the Linux port of Total War: WARHAMMER III, which is due out for Windows on February 17 with Linux (and macOS) "in Early Spring" according to the Steam store page.

We have reached out to Feral for comments, will update if they reply.

Update - 15/02/22: Feral press replied to say "The Linux version of Tomb Raider (2013) has been removed from sale due to the license expiring for that specific title. Rise of the Tomb Raider and Shadow of the Tomb Raider are still available to purchase on Linux.".

Article taken from GamingOnLinux.com.
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Leopard 15 Feb
Fwiw, those graphical problems are Nvidia exclusive.

https://forums.developer.nvidia.com/t/native-tomb-raider-2013-regression-with-495-44-driver/194301

Present on drivers newer than 470, 470 and below is ok.
vipor29 15 Feb
i mean tomb raider runs miles better in proton than the port. proton has come so far that at this point we can just be happy that a title is fully playable.
Ehvis 15 Feb
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For Steam Deck it would probably help greatly to skip the native port. Unlike the next two TR games, this one was still OpenGL and there are a couple of areas where framerate suffered greatly. This was way back when I still played on a GTX970, but I don't think it was the GPU that was the limiting factor. I have no desire to play this game again, so I won't be testing it.
I wonder if they tested native or Proton for Steam Deck verified. The tested buildID info seems to be Windows stuff, but not sure if that's enough info to work off.
Solitary 15 Feb
Quoting: rustybroomhandleI wonder if they tested native or Proton for Steam Deck verified. The tested buildID info seems to be Windows stuff, but not sure if that's enough info to work off.
Fairly sure it was native version. It is labeled only as Playable because of launcher that is only present in linux version (feral launcher). According to SteamDB it was already tested at the end of november.
Eike 15 Feb
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The port ran very good for me back in the days. Sad to see it go.
CatKiller 15 Feb
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Quoting: rustybroomhandleI wonder if they tested native or Proton for Steam Deck verified. The tested buildID info seems to be Windows stuff, but not sure if that's enough info to work off.
Build numbers are generally shared between platforms (unless they're built by different people, which may well be the case for third-party ports).

The earliest test results don't specify, but the more recent test results have either configuration/recommended_runtime: proton-stable or configuration/recommended_runtime: native.
Quoting: CatKillerThe earliest test results don't specify, but the more recent test results have either configuration/recommended_runtime: proton-stable or configuration/recommended_runtime: native.

Oh cool, I just looked, and alas not present for Tomb Raider. I hope they go back and update the data with the new fields.

I do like that they have requires_internet_for_singleplayer. I hope this encourages one or two publishers to cut that shit out. I mean losing the green tick might not seem like much, but for Steam Deck users that's possibly the difference between a sale and not.


Last edited by rustybroomhandle on 15 February 2022 at 11:53 am UTC
CatKiller 15 Feb
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Quoting: rustybroomhandleI do like that they have requires_internet_for_singleplayer. I hope this encourages one or two publishers to cut that shit out. I mean losing the green tick might not seem like much, but for Steam Deck users that's possibly the difference between a sale and not.
Sadly that one doesn't stop them getting the tick. It does show up as a warning in the Store, though, so that's something.
Zlopez 15 Feb
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I played the port last year on my AMD RX 570 and didn't had any issue with it. It's sad to see the native ports go, let's hope the situation will change when Steam Deck arrives.
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