Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Wine 7.2 spilled out with the beginnings of a WMA decoder

By - | Views: 16,922

The dedicated team building up the Windows compatibility layer Wine have release a new development version with Wine 7.2 now available. This is the compatibility layer that allows you to run games and applications developed for Windows - on Linux (plus also macOS and BSD). It's a major part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

Here's the highlights of the release:

  •   Large scale cleanup to support 'long' type with MSVCRT.
  •   Mono engine updated to version 7.1.1.
  •   More theming fixes in common controls.
  •   Beginnings of a WMA decoder.
  •   Support for 64-bit time_t.
  •   Various bug fixes.

As per usual the bug fixes are a big assorted bunch, since Wine has to fix up compatibility with a never ending amount of Windows applications and games from a great many years ago to modern stuff. This time only 23 were tagged as fixed as of this release including issues with Half-Life (CD version), Call of Juarez and other miscellaneous applications.

No new issue of World Wine News as of yet though, it will probably come along later with a little more info into recent ongoings in Wine land.

Article taken from GamingOnLinux.com.
Tags: Meta, Open Source, Wine | Apps: Wine
20 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
11 comments
Page: «2/2
  Go to:

whizse 14 Feb, 2022
View PC info
  • Supporter
Quoting: ShmerlCouldn't Wine use ffmpeg for that? It could handle WMA and WMV for a long time already.

This implements a specific Windows API, which in turn uses GStreamer, which in turn most likely will use ffmpeg on most systems.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.