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Wine 7.2 spilled out with the beginnings of a WMA decoder

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The dedicated team building up the Windows compatibility layer Wine have release a new development version with Wine 7.2 now available. This is the compatibility layer that allows you to run games and applications developed for Windows - on Linux (plus also macOS and BSD). It's a major part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

Here's the highlights of the release:

  •   Large scale cleanup to support 'long' type with MSVCRT.
  •   Mono engine updated to version 7.1.1.
  •   More theming fixes in common controls.
  •   Beginnings of a WMA decoder.
  •   Support for 64-bit time_t.
  •   Various bug fixes.

As per usual the bug fixes are a big assorted bunch, since Wine has to fix up compatibility with a never ending amount of Windows applications and games from a great many years ago to modern stuff. This time only 23 were tagged as fixed as of this release including issues with Half-Life (CD version), Call of Juarez and other miscellaneous applications.

No new issue of World Wine News as of yet though, it will probably come along later with a little more info into recent ongoings in Wine land.

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Tags: Meta, Open Source, Wine | Apps: Wine
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whizse 14 Feb, 2022
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Quoting: ShmerlCouldn't Wine use ffmpeg for that? It could handle WMA and WMV for a long time already.

This implements a specific Windows API, which in turn uses GStreamer, which in turn most likely will use ffmpeg on most systems.
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