Just about a week after the Steam Deck formally released, we have officially hit over one thousand games that are either Steam Deck Verified or Playable. Quite a fun milestone that, however quality is better than quantity and there's been some rather curious titles that have been through verification recently.
The hard numbers as it stands right now (SteamDB):
- 532 - Verified
- 471 - Playable
- 710 - Unsupported
Some of the recently verified / playable titles include: Spirit of the North, FIFA 22, Day of Infamy, Bastion, KeeperRL, Icewind Dale: Enhanced Edition, Nickelodeon Kart Racers 2: Grand Prix and Alan Wake.
What's interesting is that the Unsupported category is growing quickly, with a lot of titles thrown into it over the last few days. These include: Persona 5 Strikers, Disgaea 5 Complete, Batman: Arkham Asylum GOTY Edition, SMITE, Mortal Kombat 11, Call of Duty: Black Ops III, Call of Duty: World at War and Arma 3.
Something strange has been happening though with Deck Verified on the titles being tagged as Unsupported. Baldur's Gate II: Enhanced Edition as a first example is Unsupported, even though I tested it just this morning working without issue. Children of Morta is also set as Unsupported, I just tested it working fine. Europa Universalis IV as well is apparently Unsupported and yet it works. All tagged to use Proton too, and checking on each with the Native Linux build, they all also worked fine.
There's likely a longer list of this so I've contacted Valve to see what's going on there.
There's times Deck Verified is still working as expected though, like with Project Zomboid. Although they picked Proton here by default, and it doesn't run so they've set it as Unsupported. I thought perhaps there was an issue again with it picking Proton first instead of the Native Linux build, but that also doesn't run correctly with a wrong resolution and then a crash when trying to enter the game (I've sent the developer The Indie Stone details on this to help them).
Update: Valve has formally addressed the false negative verification reports in a new post:
If 99% of a game's functionality is accessible, but accessing one optional in-game minigame crashes, or one tutorial video doesn't render, that's Unsupported.
For now! This is by design: around the launch timeframe, we believed it was more valuable to prevent false positives ("this game is Verified but part of it doesn't work"), even at the cost of some appearance of false negatives ("this game is Unsupported but I didn't notice anything wrong with it"). Even with the current standards, at the rate both we and partners are making improvements, we expect you'll see many titles transition over the next few weeks from Playable, or even Unsupported, to Verified. We also expect our standards and thinking will adjust as we move farther from launch and get much more feedback from customers and developers.