Check out our Monthly Survey Page to see what our users are running.

It seems at some point over the last month or two, GOG finally removed the "in progress" notice for GOG Galaxy coming to Linux.

Something that was a bit overdue, since they clearly have no plans to actually bring GOG Galaxy to Linux despite it being the most voted-for feature request for many years. GOG and CD Projekt never really took it seriously though, with even the official Cyberpunk 2077 Twitter account trolling "We can assure you: it‘s not us. We are the driving force behind 'add Linux support for GOG Galaxy' though" in reply to GOG post about showing 2077 gameplay.

Every time I've spoken to the GOG team over the last few years, they just repeatedly told me it wasn't planned, despite the wishlist entry still listing it as "in progress" and their original announcement mentioning it would come to Linux too and that it was "being done with PC, Mac and Linux in mind" (so much for that huh?).

At least there's applications like the Heroic Games Launcher and Lutris that can help you manage your GOG games on Linux. Still, it would be nice if GOG at some point put some more resources into improving their Linux support. Plus, if you're going to be using a Steam Deck, buying from Steam just makes a lot more sense when it's far easier to access so I imagine that's eventually going to cost GOG a few more sales too and they're not exactly doing well.

It is a shame for those that want the Galaxy client, as I actually love what GOG do. The main idea that you can just log in and download a full offline installer is great and their repeated revivals of old games is wonderful too. But without Galaxy, some games end up missing features for Linux or just skipping a Linux build entirely on GOG.

Article taken from
Tags: Apps, Editorial, GOG, Meta
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
Page: «5/9»
  Go to:

Guerrilla 1 Jul
While I'm certainly disappointed that development has almost certainly ended, I'm not surprised. Frankly, I wouldn't care at all about most of the features of Galaxy if Lutris/Heroic/miniGalaxy could get cloud saves to work. That's literally the only feature the client offers that I consider something I will strongly miss. I do sort of enjoy having hours played and achievements (mostly just as timestamps - kind of interesting to look back years later to reminisce about a game), but if they disappeared, I could move on.

I am hopeful a solution will be found so I don't have to manually set up Syncthing for games. GOG will still remain my preferred source to buy games.
BlooAlien 1 Jul
Quoting: RaabenI keep trying to support GoG, but they keep giving me less and less reason to.

I kept wanting to support GoG, but they kept piling up reason after reason for me to just stick with Steam and Humble Store. This admission of their ongoing lie is just the "final nail in the coffin" for me, virtually guaranteeing they'll never see a single dime of my money.
BlooAlien 1 Jul
Quoting: ShmerlAbout Steam Deck, I'm still not clear if input support and all the controller related stuff is tied to Steam or not. Let's say you get a GOG game (whether native or Wine use case). How are you going to integrate it with controllers without Steam? Is it possible? Are there open source libraries for Steam Deck controllers support that can be exposed to games and Wine?

Maybe still works?
Shmerl 1 Jul
Quoting: BlooAlienMaybe still works?

I'd expect something like that is needed, yes. But I haven't seen anything addressing Steam Deck specifically.
Shmerl 1 Jul
Hm. Looks like they are working on it. That's promising:

I hope they'll publish some instructions how to use this on the Deck to enable controllers for non Steam games.

Python though isn't a good idea for APU use case. I wish they'd used some compiled language for better performance.

Last edited by Shmerl on 1 July 2022 at 11:52 pm UTC
They should have replaced the notice with the image of a middle finger and the caption "To our Linux customers". Because that's how it comes across.
I used to like GOG. But Valve bends over backwards to cater to a Linux user like me, so I'm sticking with Valve for the foreseeable future. Plus, I've been a Valve fan since I played Half-Life back in the day, but that's neither here nor there.
It's tricky and costly for me. IF the game is one I'll play on the Steam Deck then I obviously buy it on's just too easy, but then I tend to add the game to my wishlist at GoG and when the price is low enough I plan to buy it on GoG to create an offline back for future game preservation playing. If it's a game I will only ever play on my PC, then I snag it on GoG only.
Being able to have an offline backup of a game (even if only Windows), is very important to me...I am also enjoying my old NES games now thanks to owning the physical game and getting an Analogue NT Mini a while back, and it got me think about what if I want to play a game (backlog or replay) in 10, 20, 30 years....will Steam be around?

P.S. Yes, I have an older computer and my current computer that I plan to keep alive and drivers back up offline for future needs.
Leopard 2 Jul
Quoting: Purple Library Guy
Quoting: denyasisI'm a little sad GOG is struggling, but their business model failed and they seem to be struggling with what to do next.

Which is a problem when your business model is to be the anti-Steam and in the process, Steam becomes a near Monopoly.

I'm the end, turns out people are really more ok with DRM and a nice, albeit mandatory, client than they bet on.

How do you retake market space without alienating uses that bought in on those founding principles?

Perhaps the bigger problem is that they had principles in the first place.
I think you're making an unwarranted assumption. I don't think the principles involved hurt them. Certainly not around here, where everyone basically says "I like their principles, if only they didn't suck in other ways". The Linux crowd is perhaps unusual there, but I think GoG's problem is that while their no-DRM idea was good and by and large helped them, it wasn't enough to beat a competitor which was superior in some other ways and had big network effects.

It may be that GoG tried to grow too big. Sometimes you have a small but profitable business, you decide to expand, you spend a bunch of money to expand, and it turns out the additional revenue isn't enough to make up for all the new expenses.

Actually their principles and possibly falsely reading the market might have caused this situation.

Attracting users with Good Old Games repacked in a form that works on modern systems is a niche market.

What glorifies a store is mostly AAA's because mainstream user base wants to play them. DRM is a norm in AAA market so GOG's Drm Free policy is not in their favor here due to it essentially blocking them from that store.

So in a way GOG is in a weird spot where it is niche due to reasons above but likely has more expenses/operation costs compared to other niche stores such as itch. So self sustaining is probably hard.
...god fucking dammit, I was actually one of the people who had their hopes up. You know what? Fine, if they don't want to support Linux, then open up the Cloud Save API so that Heroic, Lutris, and Mini Galaxy can easily access them. THAT is literally the one reason withholding me from buying games on GOG. I'm even willing to pay more (since they don't have regional pricing for my region) if it meant I could get the VNs I want and I could have Cloud Save to go with them!

Fuck GOG man. Until they open up Cloud Save, they're a no go for me, no matter how much I want to just buy Muramasa and Evenicle 2 (because, yes, they have that) from them.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.