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With the recent release of DXVK 2.0, the Direct3D 9 / 10 / 11 to Vulkan translation layer, it pulled in DXVK-Native for Native Linux builds and so Valve has upgraded Half-Life 2, Portal, Portal 2, Left 4 Dead 2.

So what does this mean? Well, the original Linux ports used TOGL to convert the original Windows Direct3D rendering system over to OpenGL. Then Valve began updating each of them all to DXVK last year to give them better performance on Linux desktop and Steam Deck. With DXVK 2.0, they're ready to take advantage of all the extra performance improvements to be found there.

Why the need for the translation between graphics APIs? This was before Source 2, which eventually gained Native Vulkan support, so these older ports didn't have it available. Portal 2 additionally noted in the update it had "Fixed some controller input bugs" as well. Nice.

Great to see Valve support their classic titles for so long.

Hopefully we will find out whatever NEON PRIME actually is from Valve soon.

Article taken from GamingOnLinux.com.
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17 comments
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DefaultX-od 4 days ago
That's cool and all, but... Where is Portal RTX??? It is already THE END of November!
And also do you think people with RTX cards would be able to play it on Linux?
Lefl 4 days ago
Quoting: DefaultX-odThat's cool and all, but... Where is Portal RTX??? It is already THE END of November!
And also do you think people with RTX cards would be able to play it on Linux?

Portal RTX isn't made by Valve
slaapliedje 4 days ago
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Quoting: rcritAnd I'm reminded that some Source games will not run on xfs filesystems :-(

https://github.com/ValveSoftware/Source-1-Games/issues/1685
Huh, wonder how many people are using xfs on their home directories? I know Redhat switched to it, but not sure how many use that as their desktop OS (I would, but I like shiny new things).
edo 3 days ago
What's new with dxvk 2? Or is it just to keep easier versioning and not because there was an huge upgrade?
rcrit 3 days ago
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Quoting: slaapliedje
Quoting: rcritAnd I'm reminded that some Source games will not run on xfs filesystems :-(

https://github.com/ValveSoftware/Source-1-Games/issues/1685
Huh, wonder how many people are using xfs on their home directories? I know Redhat switched to it, but not sure how many use that as their desktop OS (I would, but I like shiny new things).

RHEL doesn't exactly target consumers. Fedora switched to btrfs as the default in F33.

I'll probably reformat the drive to ext4 when I get a chance.

nit: Red Hat
slaapliedje 3 days ago
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Quoting: rcrit
Quoting: slaapliedje
Quoting: rcritAnd I'm reminded that some Source games will not run on xfs filesystems :-(

https://github.com/ValveSoftware/Source-1-Games/issues/1685
Huh, wonder how many people are using xfs on their home directories? I know Redhat switched to it, but not sure how many use that as their desktop OS (I would, but I like shiny new things).

RHEL doesn't exactly target consumers. Fedora switched to btrfs as the default in F33.

I'll probably reformat the drive to ext4 when I get a chance.

nit: Red Hat
Right, hence my 'not sure how many use that as their desktop OS'. Though with flatpak you could keep some moderately current stuff on there and have a rock solid OS.

Curious why you'd switch to ext4 over btrfs? btrfs is actually now being used as the default for Synology and QNAP NAS systems. It's rather stable, and from what I've seen over on Phoronix, kernel 6.1 will be adding tons of performance enhancements to it as well.

Ext4 is great, but it's really old at this point, though that does make it extremely stable.
tuubi 3 days ago
Quoting: edoWhat's new with dxvk 2? Or is it just to keep easier versioning and not because there was an huge upgrade?

https://www.gamingonlinux.com/2022/11/vulkan-based-d3d9-10-and-11-translation-layer-dxvk-version-20-out-now/
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