Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Rocket League is getting additional anti-cheat functionality

By - | Views: 21,673

In a move that could cause issues for Linux desktop and Steam Deck gamers, Rocket League is going to introduce new anti-cheat measures. Something people argued with me on Twitter some time ago that wouldn't happen — I was right again.

Rocket League originally had Native Linux support and the development studio Psyonix was acquired by Epic Games back in 2019. Then in early 2020 they ended support for Linux and macOS, and later that year it became an Epic Games Store exclusive on PC. Thanks to how far Wine and Proton have come though as Windows compatibility layers, it actually continued running nicely on Linux desktop and Steam Deck. That might change though.

The problem is that Rocket League has recently seen a surge of AI bots being put into online games, so that people can cheat. An issue highlighted by Wired, where high-level players were seeing odd behaviour with players that had seemingly "superhuman skill". It's a growing problem, that developer Psyonix is now addressing.

In a statement on Reddit, they said:

For the last several weeks, the introduction of third-party bots to online matches – in Competitive Playlists, especially – has understandably been a very active topic among the Rocket League community.

Earlier today, we took action against a number of accounts running bots in Rocket League. This banwave should cover the vast majority of accounts that have used bots since they first appeared in online matches towards the end of 2022, and we will continue to monitor for bots and take appropriate action against any players/accounts using them. Furthermore, to help us address bots in future matches, we have added a “Cheating” report reason back into the game. You can find this in game on the report reason list in the Report/Block menu.

Finally, we are taking steps to introduce additional anti-cheat functionality into Rocket League. This is in progress with the engineering teams, and we’ll share more on this once we’re closer to implementation.

While we have been quiet on the subject during this time, we have been actively investigating these bots since they first appeared late last year. We strive to be active participants when it comes to community conversations about our game, but we are always going to be more deliberate on issues related to game security and competitive integrity, withholding comments until we are ready to take action.

There is a zero tolerance policy when it comes to using bots in online play. This is considered both cheating and matchmaking abuse, and it violates the Rocket League Terms of Use as well as the Code of Conduct. Also, if you are interested in working with Psyonix directly on anything bot-related, you can reach out to us here on Reddit, on Discord, or Twitter. Thanks, everyone.

Anti-cheat is a repeating problem for Linux desktop and Steam Deck gamers, often blocking out games entirely from working. Hopefully this won't be a repeat of previous issues but it's worth highlighting for any readers who enjoy playing Rocket League.

Article taken from
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
Page: «2/2
  Go to:

lectrode Jan 23
Quoting: x_wingTime to add a captcha before every match I guess...

Or, more reasonably, detect "super human" input on the server side. Specifically: multiple sequential frame-perfect joystick toggles and button presses - things that would be impossible for humans to do due to how perfect/fast the inputs are. Tapping boost every frame at 60fps isn't humanly possible with a normal input device.

Or something along those lines. I'd expect that they were able to identify unique patterns, which allowed them to ban all the bot accounts. They should be able to detect those server-side and not risk breaking the client for the rest of us.
View PC info
  • Supporter
Oh well. I play this game too much anyway.
Lofty Jan 24
Quoting: x_wingTime to add a captcha before every match I guess...

Maybe it can be a new game mode... Captcha the flag.

sry ..
Quoting: Loftysry ..
No you're not!
hardpenguin Jan 24
Dribbleondo Jan 24
QuoteSomething people argued with me on Twitter some time ago that wouldn't happen — I was right again.

There was no evidence prior of them thinking of using an anti-cheat. Had they wanted to use EAC, they would've done so from the beginning, especially since their sugar daddy owns EAC; one of the most prolific anti-cheats on the market.

As they say, they're only doing it now due to an increase in AI bots, suggesting that had this situation not happened, the game wouldn't have gotten an anti-cheat.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.