ScummVM 2.7.0, The Real Slim Shader, is officially out now bringing more compatibility for retro titles to modern platforms so here's what's new. What exactly is ScummVM? To put it simply: it's a whole set of different open source game engines under one roof, with each focusing on a different type of retro games.
First up, there's some fresh titles that had support added in 2.7.0 including:
- Soldier Boyz
- Obsidian
- Pink Panther: Passport to Peril
- Pink Panther: Hokus Pokus Pink
- Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7"
- Driller/Space Station Oblivion
- Halls of the Dead: Faery Tale Adventure II
- Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles
On top of that they've improved support for the Broken Sword series and there's new translations including support added for: Chinese, Japanese and Korean versions of many games. Portability was also a focus this time around with a bunch of platforms revived to work with it including: RetroMini RS90 (using OpenDingux), 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) with TriForceX MiyooCFW, Miyoo Mini, KolibriOS, 26-bit versions of RISC OS and Nintendo 3DS.
There's new shader-based scalers, going with their codename "The Real Slim Shader", so they say you can now again enjoy the "warm glow of CRTs shining on your face" and they ship with a curated set of shaders taken from LibRetro.
Lastly another highlight is pre-defined random number seeds so people can have reproducible runs in certain games, useful for speedrunners.
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