The latest major update to Dota 2 from Valve has landed, bringing with it the removal of OpenGL support and the new hero Muerta.
Valve mentioned multiple times in the past their plans to continue the modernization of the tech behind Dota 2, and so this update is the one to do it. On Linux, it's now Vulkan only requiring at least AMD GCN+, NVIDIA Kepler+, or Intel HD 5000-series. They plan to go further, with a future update planned to upgrade their SIMD to SSE4.1 that will "allow higher performance in physics, particles, and general gameplay code" which shouldn't really affect many people, as they said nearly all "processors released in the past 10 years support SSE4.1".
The new hero, Muerta, is described as: "With her fearsome trickshots, summoned spirits, and a sidearm to spare, Muerta's knack for taking lives was so impressive, Death himself put her on the payroll. A twin-pistoled engine of dead-eyed vengeance, Muerta shepherds wayward souls to the other side, whether they want to get there or not. And if they need more convincing, she’s ready to reveal her true form as a murderous spectral nightmare if it helps them die a little faster."
Muerta's abilities include:
- Dead Shot - Muerta fires a ghostly bankshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction. The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet will run in the direction of the shot.
- The Calling - Summons a group of revenants that slowly circle the targeted location. Enemies within the area are slowed and have reduced attack speed. Revenants deal damage and silence enemies as they pass through them.
- Gunslinger - Muerta's attacks have a chance to fire a second shot at another target, prioritizing Heroes.
- Pierce the Veil - Muerta transforms, becoming immune to physical damage. All of her attack damage is dealt as magical damage. Muerta gains bonus attack damage and phased movement. Muerta can attack ethereal units, but deals no damage to Magic Immune targets.
This update also comes with a new mini-game that runs until April 4th: "Muerta needs help getting the right warm bodies in the right fresh graves... and that’s where you come in! You’ll get an assigned target before every Dota game during the Dead Reckoning event. Score points for Kills and Assists. But watch out — your opponent’s out for your blood too, and whoever scores more gets twice the reward!".
Additionally Dota 2 version 7.33 is coming in April, which they've been working on "for a while" that they sound will be quite "ambitious". Will be interesting to see what they've been cooking up…it's not just Counter-Strike having all the fun huh?
See the full update page for all the info.
Quoting: DamonLinuxPLGuess, I need to stay with my current gpu and forged about this old one in my family home but again vulkan dota implementation is unplayable here on RX580.
am i reading this correctly that an RX580 is not fully Vulkan compliant or is this just a specific DOTA issue ? Isn't this just a driver update that could be easily patched, because afaik the RX580 is still a solid card for gaming even in 2023.
Please tell me that the Polaris generation is still supported under FOSS MESA drivers. This card has a relative performance of a current gen (at the time of writing) RX6500XT. If not, it kind of reduces the impact of the long term support idea of AMDGPU being FOSS, because my binary Blob Nvidia GTX760 from 2013 can play DOTA using Vulkan afaik..
maybe it's just one game now but that also implies that it's all source engine 2 games which would also be soon exclusively using vulkan too.
Last edited by Lofty on 9 March 2023 at 6:58 pm UTC
Quoting: LoftyPlease tell me that the Polaris generation is still supported under FOSS MESA drivers.Depends on what you mean by supported. radv wasn't written by or maintained by AMD...
Quoting: whizseApparently the game defaults to different graphics levels depending on the renderer. The default for Vulkan is higher which might explain why some are having performance problems.
No, every time I did performance tests - past and present, I manually set the same graphics level values on both OpenGL and Vulkan.
Quoting: HxEYes, the hardware prices go crazy periodically during last few years, and it is really frustrating to see that pretty capable GPUs get obsolete due to the lack of software support.I know pointing this out doesn't help anybody, but remember that Dota 2 is practically a game as a service, or like a subscription model. It's not like you can purchase a certain version of the game and keep playing it forever.
Is it even possible to make graphics cards support newer stuff better? Like flashing the firmware? Is that something we could rally for? It's kind of the same situation with cell phones. You can get an iPhone that physically works a lot longer than bug fix support lasts. E-waste FTW.
Quoting: 14Is it even possible to make graphics cards support newer stuff better? Like flashing the firmware? Is that something we could rally for? It's kind of the same situation with cell phones. You can get an iPhone that physically works a lot longer than bug fix support lasts. E-waste FTW.Hardware documentation and FLOSS drivers is the key. We have better support for old stuff in Mesa compared with out Windows counterparts. (AMD already discontinued support for GCN3 and below on Windows).
FLOSS firmware would certainly be nice, but I doubt it would help at all with Vulkan. At least for TeraScale/pre-GCN AMD GPUs. The hardware is simply too old.
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