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STAR WARS Jedi: Survivor had a very rough launch

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Here we go again! Just like The Last of Us Part I (and so many other games recently), another major game released too early. STAR WARS Jedi: Survivor is a hot mess.

It didn't take long for players to make their thoughts clear, with the Steam user review rating hitting Mostly Negative shortly after release from over three thousand people, although now it's changed to Mixed. This could easily be the worst launch so far this year. It's so full of general technical issues but the biggest problem is the performance, as even on top-end systems it seems to be struggling everywhere.

Here's an example of just how bad it is on Steam Deck:

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It's probably going to be quite a while before it's fixed up to a satisfactory level. They've now released a statement that reads:

We are aware that Star Wars Jedi: Survivor isn’t performing to our standards for a percentage of our PC players, in particular those with high-end machines or certain specific configurations.

For example, players using cutting-edge, multi-threaded chipsets designed for Windows 11 were encountering problems on Windows 10, or high-end GPUs coupled with lower-performing CPUs also saw unexpected frame loss. Rest assured, we are working to address these cases quickly.

While there is no single, comprehensive solution for PC performance, the team has been working on fixes we believe will improve performance across a spectrum of configurations. We are committed to fixing these issues as soon as possible, but each patch requires significant testing to ensure we don’t introduce new problems. Thanks for understanding and apologies to any of our players experiencing these issues. We will continue to monitor performance across all platforms and share update timing as soon as it is available.

The Star Wars Jedi Team

Testing STAR WARS Jedi: Survivor out on desktop Linux with my Fedora KDE 38 system running an AMD Ryzen 5800X, an NVIDIA 2080 Ti and Proton Experimental it can't hold anywhere near 60FPS even at only 1080p. Testing across Low, Medium and High details preset, the performance across all of them is very similar and even Low is well below 60FPS, often 40FPS and below. Keep in mind these shots are on Low details:

Right now, it's a definite skip until they actually sort out all the performance problems.

You can buy it on Steam.

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the game has a massive cpu related bottleneck - hogs the DRAM - mine has gone over 25gb on some instances. using FSR does pretty much nothing, so the only thing left to do is crank up the visual settings, to as high as you can go, so atleast you get high GPU utilisation. It is of course dependent on location but i'm getting @ 1440p epic settings, ray tracing on (motion blur off - FSR off) usually between 60-85fps - averaging probably around 70-75fps (5950x / 6900xt / 64gb ram / kubuntu 23.04 mesa 23.2 proton experimental). settings options often requires restart, don't tweak them in game and expect them to take effect or not introduce artefacting - because that would make too much sense

Last edited by rustigsmed on 1 May 2023 at 3:01 am UTC
Quoting: Pengling
Quoting: slaapliedjeSomeone needs to remaster Mail Order Monsters...
Don't give them any ideas - they'd probably decide to add microtransactions in order to simulate the "Mail Order" part of the name...
Ha, I wasn't hoping EA would do it... That'd be terrible.
Exactly why I don't bother buying games at full price, on launch day, anymore. I always wait about a year for the first Steam sales and then reconsider, depending on the game state. On day one, AAA titles are bugfests accross all platforms, most of the time. They don't deserve my money.
Grogan May 1
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I don't like FSR so I turned off the AMD FSR2. Later, I turned it on thinking it might be time to give that an honest try, if it could smoothen things out without noticeable detriment. I thought it had no effect too.

However, I'm not having that performance problem in this game, moreover since I last posted performance has improved a bit more with shaders being optimized (my guess) or even that FSR2 not taking proper effect until the next game restart.

It's working up to the limitations of my hardware. It probably depends on CPU and possibly graphics chipset. I note @rustigsmed said he cranked everything up to at least get full GPU usage. So it likely boils down to bad scheduling and iowait, for modern CPUs.

I had probably better hurry up and finish this game before they fix it (for everybody else) and hurt it or break it (unsupported instructions) for me.
mamiller May 1
Sad thing is, that players will not draw any conclusions from this and will preorder more games from same studios.
Quoting: mamillerSad thing is, that players will not draw any conclusions from this and will preorder more games from same studios.
Performance on my system has been fine, even when I turned on Raytracing. I haven't tried it since the patch was released though. Will likely do so tonight.

Then again I have a 3080 RTX and a 5900x (I think, it has been a while since I looked at the CPU.) With Proton 7 and Glorious Eggroll, otherwise the videos at the beginning and some billboards only show the NTSC signal test.
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