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Steam Deck hits over 9,000 games rated Verified and Playable

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Another juicy milestone for Valve with the Steam Deck, as it now has over 9,000 games rated as either Verified or Playable.

Going by the list on SteamDB, which also takes into account those titles that have been removed for sale, which players can still download if they own the games the current status is:

  • Verified - 3,276
  • Playable - 5,750
  • Unsupported - 2,879

Keeping in mind, these are only those that have been through Valve's Deck Verified certification, there's plenty more that do work out of the box with no changes needed. Over time the numbers will naturally just keep rising, especially with upgrades to the Proton compatibility layer along with some more Native Linux releases.

It's also worth remembering that Deck Verified isn't perfect, there will be some games that are Verified that shouldn't be, and same again for Unsupported - some of them work and some don't. We really don't know how Valve actually test, as they've been a bit tight-lipped on it.

According to Valve this is the criteria for being Verified:

  • Input - The title should have full controller support, use appropriate controller input icons, and automatically bring up the on-screen keyboard when needed.

  • Display - The game should support the default resolution of Steam Deck (1280x800 or 1280x720), have good default settings, and text should be legible.

  • Seamlessness - The title shouldn’t display any compatibility warnings, and if there’s a launcher it should be navigable with a controller.

  • System Support - If running through Proton, the game and all its middleware should be supported by Proton. This includes anti-cheat support.

Article taken from GamingOnLinux.com.
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22 comments
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Klaas May 4, 2023
Quoting: KimyrielleIn my own experience, most of the time when I find a "Verified" game to be less than playable is when the testers apply a very loose definition of "legible text".
Exactly. I've probably repeated this too many times, but it's so important: If the game has text that is supposed to be read (so anything but press [e] to use) it's a good idea to make the size changeable by the user.

Good example: The Talos Principle.
Bad examples: F.E.A.R. and Sleeping Dogs.
Pengling May 4, 2023
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Good news! But I had to give this article a like just for the use of the Vegeta picture alone, honestly.
elmapul May 4, 2023
Quoting: einherjar* It gets well known and is easy buyable

that reminds me of a few games that i wanted to purchase but they were delisted from steam.
i didnt purchased before because they didnt supported linux, and now because i cant despite the fact that they run fine on proton ¬¬
elmapul May 4, 2023
Quoting: CatKiller
Quoting: slaapliedjeSounds like it needs Glorious Eggroll. But that's weird that it'd be considered 'Verified' as I think that should mean that it needs zero tweaks to get it to run 100%.
Despite Valve's lofty goals, the testing is patchy - particularly for things that happen later in the game. MGS5 had some in-game videos that were bugged under Wine - you'd get a frame every couple of seconds and broken audio - that was unfixed for years, and they gave that a green tick long before it got fixed because the first video doesn't come in until after the very long tutorial section.

testing MMO then... is a impossible feat.

hopefully valve should have contacts in the industry that allow then to "cheat" in games, like using bots to test the entire game, playing in private servers to not affect other users, skiping parts of the game that were already tested, geting save states for any part of the game and so on.
gaining exp/leveling up faster than the normal, acessing any area or item...
right... right?


Last edited by elmapul on 4 May 2023 at 8:04 pm UTC
elmapul May 4, 2023
Quoting: Klaas
Quoting: KimyrielleIn my own experience, most of the time when I find a "Verified" game to be less than playable is when the testers apply a very loose definition of "legible text".
Exactly. I've probably repeated this too many times, but it's so important: If the game has text that is supposed to be read (so anything but press [e] to use) it's a good idea to make the size changeable by the user.

Good example: The Talos Principle.
Bad examples: F.E.A.R. and Sleeping Dogs.
no game developer considered an future where an steam deck would be a thing
CatKiller May 4, 2023
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Quoting: elmapultesting MMO then... is a impossible feat.

hopefully valve should have contacts in the industry that allow then to "cheat" in games, like using bots to test the entire game, playing in private servers to not affect other users, skiping parts of the game that were already tested, geting save states for any part of the game and so on.
gaining exp/leveling up faster than the normal, acessing any area or item...
right... right?
What Valve really need is for game developers to do the testing themselves - game devs are testing the games already anyway, they just need to also have Linux/Deck as part of their testing pipeline. They need to build up momentum before that will be a reality. But Valve literally can't do it all themselves, especially when some developers seem to go out of their way to break things with their launchers and whatnot.
Klaas May 4, 2023
Quoting: elmapulno game developer considered an future where an steam deck would be a thing
Not a Steam Deck issue.

F.E.A.R.'s texts are generally really small with any modern screen. Reus is bad as well.

It does not have to be too small, too large is bad as well.
elmapul May 4, 2023
Quoting: CatKiller
Quoting: elmapultesting MMO then... is a impossible feat.

hopefully valve should have contacts in the industry that allow then to "cheat" in games, like using bots to test the entire game, playing in private servers to not affect other users, skiping parts of the game that were already tested, geting save states for any part of the game and so on.
gaining exp/leveling up faster than the normal, acessing any area or item...
right... right?
What Valve really need is for game developers to do the testing themselves - game devs are testing the games already anyway, they just need to also have Linux/Deck as part of their testing pipeline. They need to build up momentum before that will be a reality. But Valve literally can't do it all themselves, especially when some developers seem to go out of their way to break things with their launchers and whatnot.

yes i know, but in the mean time the developers could at least provide their own internal debug tools to valve...
that is, if they care about geting the verfied checkmark.

its a chicken and egg problem as aways, if steam deck sell enough then developers will care, but if they didnt care it wont sell.


but, to be fair, we already have enough games to attract gamers, i dont think this is the problem anymore, i think the lack of marketing or capacity to produce a lot of devices and distribute then might be the main culpirit here.
steam deck has an good install base for an single device, its not every laptop model that sells >1 million, that is why oems like dell have tons of models with different configurations/prices, and the number of combinations get even highter if we take into account different vendors like asus, hp, etc.

1 million for a single device is a lot, but an console sells that in a single month (especially christmas), maybe even an day during the launch and sell even more, another thing to consider is that install base is important but speed of growth/trend of decline is more, otherwise we would still see new games being developed/ported to ps2, ds and wii.
and there is a little paradox here too: the deck has too many games, in theory that is good because it attract players, but if the players didnt follow (purchase the device) then a lot of options means a lot of competition, not to mention that most steam deck owners already have an pc where they can play.

TL:DR it will be a tough battle.

one metric i would like to consider is the Rog Ally from Asus, if the deck can keep it momentum and accelerating it growth despite the competition with the ally, without droping the price, then we are in the right direction.
i hope people dont over estimate the importance of trackpads and underestimate too much an OS specifically tailored for gaming.
another thing to consider, windows being bad at the netbooks form factors, didnt killed windows but killed the netbooks, the history may repeat itself here.
if too many people chose the wrong device this can tarnish the reputation of the whole category, that is why we had things like nintendo seal of aproval, and why tablets were an flop when microsoft tried it but a huge success when apple did the ipad.
TheRiddick May 4, 2023
They should really put another label on all these for when a games been tested 100%, start to finish. Not just verified to launch and render main menu or in-game briefly.

Start to Finish Verification by Valve or Community.
elmapul May 4, 2023
Quoting: TheRiddickThey should really put another label on all these for when a games been tested 100%, start to finish. Not just verified to launch and render main menu or in-game briefly.

Start to Finish Verification by Valve or Community.

i think they do, but not all games, and the blame may be in individual employees who lie instead of on valve's policy.
if that is the case then... double check everything?
any solution for this problem seems like a hell to me. (in terms of management)
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