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Overkill drops Linux support for PAYDAY 2

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PAYDAY 2 came to Linux officially back in 2016 but as of today they've removed support for it, so it will no longer see updates on the Native Linux version.

They're also bringing the game to the Epic Games Store, although not exclusive, as it will remain on Steam and PAYDAY 3 will also be on Steam. As for why they're removing official Linux support they said this:

Note that Linux users will not receive this update or any following updates coming to PC. In addition, Linux players will be unable to matchmake with other PC clients following this update.
We tried to find a solution, but ultimately found it unfeasible due to the Linux version being on an older version of the PAYDAY 2 engine.

It does, however, still work quite well with the Windows version via Steam Play Proton on desktop Linux and is Steam Deck Verified against the Windows version in Proton. So while it's a loss of support for their Native build, it's still fully playable on Linux.

We've seen this a few times over the years, due to a mixture of reasons but the ultimate reason is pretty much the same as always — Linux and Steam Deck together hold a less than 2% user share on Steam. For many developers, right now, it's not worth the extra overhead to continue Native support until there's more of a market.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Quoting: Eike
Quoting: ArdjeI am actually just glad if they keep supporting proton.
The fact is: proton is the only middle ware that guarantees support for the next 20 years. Not because it acts like windows, in fact it doesn't. Unlike windows, proton guarantees a fixed API and bug compatibility.
None of my original Linux games still work, but their windows counter parts work without problems or patches on proton. And no, they don't work on windows 11 either.

Well, I could hardly believe the situation with native Linux games is that bad, so I tried it on my side. I redownloaded and started the first 10 games I got for Linux on Steam, from late 2012 to mid 2013.(*) Every single one of them is running without problems and without any tinkering on my 2023 system.

(*) My PAYDAY: I got some new collectible cards. :D
It's mainly older titles, 2000s and earlier. But for a Linux game from Steam that doesn't work: Monaco.
I booted it up sometime last year, and it instantly crashed.
As it turns out, it's a known issue since launch, that they never fixed. The entire issue is solved by modifying a shader file.
Eike Jun 9
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Quoting: Arale-senpaiIt's mainly older titles, 2000s and earlier. But for a Linux game from Steam that doesn't work: Monaco.
I booted it up sometime last year, and it instantly crashed.
As it turns out, it's a known issue since launch, that they never fixed. The entire issue is solved by modifying a shader file.

I did meet a handful of games that didn't work correctly when I bought and played them, but I returned those. Sometimes it was somewhat subtle, like Born Punk, where everything worked except displaying the lore.
Quoting: elmapul
Quoting: slaapliedjeI think the idea is

there is no idea, the average joe knows jack shit about computers, he probably dont know what an source code is, or open source and call game modifications "mods" even if the mod was done with full source code access.
we dont call that mods, its "forks".

i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
So any of tge open source wngines that need data are useless to you? I still have my Quake 1 CD somewhere... totally easy to download one of the updated engines and copy tge files off the disk. Hell, I install Doom on my Amigas and Atari Falcon this way.

I don't talk to enough normal people these days, but pretty sure most don't mod their games that much, except maybe Skyrim, which is a meh experience without them.
Quoting: Arale-senpai
Quoting: Eike
Quoting: ArdjeI am actually just glad if they keep supporting proton.
The fact is: proton is the only middle ware that guarantees support for the next 20 years. Not because it acts like windows, in fact it doesn't. Unlike windows, proton guarantees a fixed API and bug compatibility.
None of my original Linux games still work, but their windows counter parts work without problems or patches on proton. And no, they don't work on windows 11 either.

Well, I could hardly believe the situation with native Linux games is that bad, so I tried it on my side. I redownloaded and started the first 10 games I got for Linux on Steam, from late 2012 to mid 2013.(*) Every single one of them is running without problems and without any tinkering on my 2023 system.

(*) My PAYDAY: I got some new collectible cards. :D
It's mainly older titles, 2000s and earlier. But for a Linux game from Steam that doesn't work: Monaco.
I booted it up sometime last year, and it instantly crashed.
As it turns out, it's a known issue since launch, that they never fixed. The entire issue is solved by modifying a shader file.
Weird, pretty sure Monaco worked for me when it came out. One problem with gaming on Linux is we have two major vendors for gaming... and two completely different implementations of OpenGL / Vulkan. Windows has targets for DirectX. There is just enough of a difference on Linux that we have had porting houses specifically say they don't support one or the other, and it causes an already small market share to split.

If nvidia would just adopt Mesa... though I feel there could be issues with that. Playing with my AmigaOS4 box, it amusingly only wirks with Radeon cards, since they can access source code to get it to work.
Quoting: slaapliedjeWeird, pretty sure Monaco worked for me when it came out.
https://steamcommunity.com/app/113020/discussions/4/630802343848424492/#c666824800759604947
Frawo Jun 9
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Quoting: EikeWell, I could hardly believe the situation with native Linux games is that bad, so I tried it on my side. I redownloaded and started the first 10 games I got for Linux on Steam, from late 2012 to mid 2013.(*) Every single one of them is running without problems and without any tinkering on my 2023 system.
I recently tried EndeavourOS and couldn't get native games to run, in particular Payday 2 and Metro Exodus. Playing these games with Proton worked fine however. I checked drivers, vulkan and a few other things, but no luck. Never found out what was missing. Back on Manjaro, native games where running out of the box...

As much as I prefer to play native, I do love the fact that I can always use Proton as a fallback when the native version doesn't work anymore or gets dropped.
Quoting: Arale-senpai
Quoting: slaapliedjeWeird, pretty sure Monaco worked for me when it came out.
https://steamcommunity.com/app/113020/discussions/4/630802343848424492/#c666824800759604947
Huh, well I have 58min of play time, but suure enough it crashes, even after making the change to the shaderfile.
Quoting: Frawo
Quoting: EikeWell, I could hardly believe the situation with native Linux games is that bad, so I tried it on my side. I redownloaded and started the first 10 games I got for Linux on Steam, from late 2012 to mid 2013.(*) Every single one of them is running without problems and without any tinkering on my 2023 system.
I recently tried EndeavourOS and couldn't get native games to run, in particular Payday 2 and Metro Exodus. Playing these games with Proton worked fine however. I checked drivers, vulkan and a few other things, but no luck. Never found out what was missing. Back on Manjaro, native games where running out of the box...

As much as I prefer to play native, I do love the fact that I can always use Proton as a fallback when the native version doesn't work anymore or gets dropped.
Maybe some 32bit libraries? (just a shot in the dark, I would think at least those two are 64bit native).
AL2009man Jun 9
Quoting: F.Ultra
Quoting: Lofty
Quoting: JowseyAt least it still works well with Proton, so nothing significant lost!

On the flip side we could look at it and say something is gained. Now that the steam deck is here and pretty much people are exclusively using proton to game on modern titles, the motivation to make their next game work on proton may be higher as it is not seen as a 'moving target' like Linux is often portrayed as by developers and it must be easier to test if their build works on proton.
Of course there is the issue with anti-cheat, but again given the success and popularity of the steam deck, hopefully they are now aware of this and make the adjustments necessary.

Quoting: DrMcCoy
Quotebut the ultimate reason is pretty much the same as always — Linux and Steam Deck together hold a less than 2% user share on Steam

Sorry, but no, that's wrong. The reason is this:

Quotedue to the Linux version being on an older version of the PAYDAY 2 engine

I.e. a terrible development environment, the developers being bad at their job.

That quote right there, that tells me that they kept the Linux codebase in a separate fork. That's bad praxis, that's objectively incompetent.

Forking the codebase to put in support for another platform is fundamentally wrong, and we see, time and time again, that this leads to the codebases growing apart with the developers not being able to keep up keeping them in sync, and then abandoning the other platform. 90% of the time were we had Linux support being wiped away was because of this very reason. Why aren't people learning? You don't do that.

Instead, you need to make portability a feature of your code outright, you need to make the same single codebase run on all the individual platforms. No forks, just one portable repository that can run everywhere. That's not new knowledge either, we've known that for decades!

While that is a terrible way to perform development it unfortunately is quite the norm. The studios do this with basically every single port, be it for the switch or ps5, which ultimately leads to them having several different versions of the same game instead of a single codebase where fixes for one platform means fixes for all. The reason of course is that it is initially much easier to do it this way, aka write your game for PS2 first then when it becomes popular send off the entire codebase to another company to port it to the Gamecube and once Gamecube is no longer a viable platform management can happily terminate that contract and the code is thrown in the can.

This is the same Overkill Software/Starbreeze Studios that struggled to maintain the Console version of PAYDAY 2 (thus: it gets abandoned) and failed to maintain parity with the PC Version...twice.

The fact that they managed to maintain the Linux port of PAYDAY 2 for the longest time, despite Overkill's weakness of multiplatform developer, is a miracle.
elmapul Jun 9
Quoting: slaapliedje
Quoting: elmapul
Quoting: slaapliedjeI think the idea is

there is no idea, the average joe knows jack shit about computers, he probably dont know what an source code is, or open source and call game modifications "mods" even if the mod was done with full source code access.
we dont call that mods, its "forks".

i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
So any of tge open source wngines that need data are useless to you? I still have my Quake 1 CD somewhere... totally easy to download one of the updated engines and copy tge files off the disk. Hell, I install Doom on my Amigas and Atari Falcon this way.

I don't talk to enough normal people these days, but pretty sure most don't mod their games that much, except maybe Skyrim, which is a meh experience without them.
no, the ones i own are for n64 and ds , i dont know how to rip then to backup and the n64 ones arent working anymore, so having then in physical media is useless from a preservation point of view.

to be fair i have some pc games as well.
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