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Nightdive Studios announce Turok 3 and Star Wars: Dark Forces remasters

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Seems we have even more remasters on the way from Nightdive Studios, as they've now announced both Turok 3: Shadow of Oblivion Remastered and Star Wars: Dark Forces Remaster.

For Turok 3: Shadow of Oblivion Remastered, this is the first game that will be remastered using the very latest version of the proprietary KEX engine, which Nightdive say "utilizes an improved renderer to achieve a higher tier of visual fidelity across 3D models, textures, and graphical effects".

Here's the trailer for Turok 3: Shadow of Oblivion Remastered

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Features:

  • A remastered version of the 2000 classic, available for the first time since its Nintendo 64 release
  • Up to 4K 120FPS performance
  • Advanced rendering features, including anti-aliasing, bloom, ambient occlusion, dynamic shadows, and motion blur
  • Remastered environment art, character models, and updated weapon models
  • Optional Motion/Gyro controls for Nintendo Switch console and Gamepad rumble
  • Brand new Achievements

Next up is Star Wars: Dark Forces Remaster which we have less details on. Nightdive are working in collaboration with Lucasfilm Games and it will be just like the other remasters with the proprietary KEX engine. Star Wars: Dark Forces Remaster supports up to 4K at 120FPS and features advanced 3D rendering, modern gamepad support, trophies and achievements, and more! Trailer below:

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No release date for either was mentioned.

Of course we won't know what the Linux and Steam Deck compatibility is going to be like until later. However, I will aim to keep you posted. However, KEX engine remasters generally work just fine in Proton just like the recent Quake II Remastered.

Article taken from GamingOnLinux.com.
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16 comments
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Klaas Aug 23, 2023
Quoting: Luke_NukemThat's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.
Luke_Nukem Aug 23, 2023
Quoting: Klaas
Quoting: Luke_NukemThat's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.

I don't know what your point is then. You say they gave nothing back - except they did.
Talon1024 Aug 23, 2023
Quoting: Luke_Nukem
Quoting: Klaas
Quoting: Luke_NukemThat's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.

I don't know what your point is then. You say they gave nothing back - except they did.

What they gave back in that case is practically nothing. It's not enough code to compile your own Quake2.exe, and they didn't release the code to load or use the new models, textures, and fonts.

From my perspective, it's practically nothing, because if Quake 2 source ports like yQuake2 want to support Quake 2 Remastered, the developers will have to play catch-up and reverse engineer the new model and texture formats, etc.
Klaas Aug 24, 2023
Quoting: Luke_NukemI don't know what your point is then. You say they gave nothing back - except they did.
Like Talon1024 said, they gave nothing that is useful back if you want to do anything than improve the content on their version. Your point is therefore no point at all.

If you consider that being open source, then you'd have to call Quake 2 an open source game from (almost) the original release point onward since it had modding support in the original release. Quake 1 used game code run in a VM and Quake 2 used native game code, so to make mods you have to release some of the original code.

Other examples are Kingpin (a Quake 2 engine game) – I've seen countless false claims that the game has been open sourced.

The other thing that is curiously missing is the source release of System Shock 2 that Stephen Kick promised years ago (e.g on what used to be called Twitter). And the Linux version of Turok 2 on GOG. And (probably) other promised Linux stuff I currently can't remember.
Smoke39 Aug 24, 2023
The creator of Yamagi Quake 2 seems pretty pleased: https://github.com/yquake2/yquake2/issues/1039#issuecomment-1673817064 (also note that the addons have apparently been newly relicensed under the GPL instead of the old SDK license as part of this)

Paril, one of the remaster devs, is also in there offering to provide additional info if needed.

And the new models and their skins are md5 (Doom 3 engine, open source) and png.

It may not be a full engine source release (which was never gonna happen with id being owned by Zenimax and ultimately Microsoft), but it seems pretty clear to me that there are people on the team who genuinely give a shit about the wider Q2 community, and are, actually, making substantive efforts to accommodate it.
jarhead_h Aug 24, 2023
At this point I wish Nightdive would just release NOLF and risk the lawsuit from FOX.

Seconding the request for the Elite Force games. I'm going to add in one for GUN.

Remedy is apparently doing the remasters of both Max Paynes, but then they are going to lock them down on EPIC so hell with them.


Last edited by jarhead_h on 24 August 2023 at 7:47 am UTC
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