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Diablo be damned, Last Epoch plans to release 1.0 in February, 2024

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Diablo who? Eleventh Hour Games have announced that their action RPG Last Epoch will release the big 1.0 on February 21st, 2024! With multiple big previews of new stuff coming before release.

Even though it will be released properly and leave Early Access, as expected, it's not going to be finished. They fully plan to continue expanding the game post-release with "substantial new content" every few months adding in the likes of end-game content, skills, unique items, gameplay systems, quality-of-life features and so on.

Before they hit the 1.0 mark though they've announced multiple updates and previews to come including:

  • January 11th - Item Factions
  • January 25th - Warlock Preview
  • February 8th - Falconer Preview

Their last update video can be seen below:

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The game has Native Linux support, although the status of that has always been quite on the rough side, it seems it's generally better to play it with Proton. Have you been playing it recently? Let us know your experience with it in the comments.

You can find it on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Lib-Inst Oct 24, 2023
Quoting: Tchey
Quoting: dvdIs this game online or not? Does it have microtransactions? First thing i see on steam they are selling some kind of in-game currency.

Currently online, they said it will be offline eventually for solo players.

QuoteAs we’re talking about changes to the client here, we also want to quickly mention our plans for the future of the Last Epoch’s offline mode. With Beta Patch 0.9, Offline mode will continue to work as it currently does, where it has some online services such as friends list support, and chat. However, as we move towards 1.0, we’re planning to make offline truly offline. This will mean offline mode will not require an internet connection at any point (beyond initially downloading the game). This also means offline mode will not support connected functionality but will offer a genuinely offline experience to players who want it. You will only be asked to connect to our servers when you select to play multiplayer and play on our servers.

source : https://forum.lastepoch.com/t/migration-to-steam/52234#offline-mode-2

What about specifically for ingame purchasing? will that be in the offline mode?
devland Oct 25, 2023
Quoting: sonic2kkMaybe I'm just old-fashioned, but I'll stick with Torchlight II for my ARPG fix. Grim Dawn, while not native, also sates the urge for something a bit meatier in terms of story.

This!

Torchlight II & Grim Dawn are ARPGs to take with you on a deserted island. If not for the quality of the games then just because most others require an internet connection to servers that will eventually be closed.


Last edited by devland on 25 October 2023 at 11:20 am UTC
sonic2kk Oct 25, 2023
Quoting: devlandIf not for the quality of the games then just because most others require an internet connection to servers that will eventually be closed.

An excellent point I never even considered, but something which I am wholeheartedly in agreement with. ARPGs are meant to be played solo, they should not require an Internet connection.

Both are also available on GOG, so not only can they be played entirely offline, but also DRM free. I personally prefer the convenience of Steam, but I do occasionally buy games on GOG afterwards and hoard them across a couple of devices, and I may consider doing so particularly for Torchlight II. As far as I'm aware, Steam Workshop content can be loaded onto the GOG release as well by manually grabbing the files (and Torchlight II mods are available elsewhere of course).

In the spirit of offline, DRM-free ARPGs that could be brought to a desert island: Diablo 1 is also on GOG, and is compatible with the various FOSS Diablo engine reimplementations (which also allows for modding support). Fiddling with finding which reimplementation to go with and which mods/tweaks I should use has always been a tad too much work for me so I've never delved too deep, but it's a classic I figured I also ought to mention as it fits this category you brought up well :-)


Last edited by sonic2kk on 25 October 2023 at 7:40 pm UTC
14 Oct 27, 2023
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I was more interested in this game years ago when my perception was that the pacing would be like older action RPG's with some smaller corridors. Once it started looking closer to Diablo with constant fast waves of many enemies, eh, I'm only mildly interested now.
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