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Enshrouded is another big Early Access open-world game to arrive on Steam, and it's already doing some big numbers. So how does it run on Steam Deck / Linux? Here's an initial starting report for you.

On both Steam Deck and Desktop Linux (Kubuntu 23.10) it works out of the box with Proton 8.0-5, and all parts of the game I can tell so far work as expected. So the good news out of the way — yes it does run. This is great, because it's another popular game with currently close to 70,000 people playing it.

For Steam Deck (tested on the Steam Deck OLED), it runs and gamepad input works just fine and the character name input even brings up an on-screen keyboard. The developer also seems to have given it tweaked graphics settings, so it appears some testing was done prior to release. That's where the good news stops. The performance is just — poor. Even on the lowest possible settings, you're not going to get anywhere near a smooth 30FPS even at the basic start of the game with nothing going on. Add some buildings, more action and more players in co-op and it gets worse.

Here's my Steam Deck initial report video:

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For now, on Steam Deck, I simply won't recommend it at all.

As for Desktop Linux testing with an AMD Ryzen 5800X and an AMD Radeon 6800XT, testing on the "Balanced" graphics setting at 2560x1440 its performance seems to be reasonably okay. Ranging between 80FPS to 100FPS depending on what you're doing. Very much playable you would think.

Something still feels off with it though. Even though that should be enough to make it feel smooth, it doesn't feel like it's actually anywhere near that when running around. It's performance is just odd, which I've seen repeated by players on Windows too.

It's Early Access, so of course that means it's unfinished and will have plenty more time in the oven to fix up issues and add in new content. The developer plans for at least one year in Early Access, so hopefully plenty of performance improvements will come during that time.

You can buy it on Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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g000h Jan 25
This game had a 8 hour try-it-out demo, and I had been wanting to try it. Then the demo got pulled in less than a week. Gutted.
Soulprayer Jan 25
Okay, thank you.
I had big trouble with the demo some months ago, and protondb is not yet updated with positive reports.
Ehvis Jan 25
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Looks like something I would enjoy. But since time is limited, this game can take some time to mature before I'll have a look.
Nezchan Jan 25
Watched a stream of this earlier today, and there's quite a lot of room for optimization. A number of bugs too, but nothing game-breaking that I saw.

That said, it seems pretty good so far. It's got good bones and a pretty satisfying gameplay loop. The fog mechanic is interesting and it'll be interesting to see how that plays out. Worth keeping an eye on, for sure.
KROM Jan 25
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Works pretty well for me, both on SteamDeck and Desktop. But on desktop I have the strange issue that I frequently need to delete the shader cache after updates, or performance will tank very very badly - not sure why, this is the only game where I experience that.

I find the base building very interesting, although I'm more of the "4 walls, a door, floor and a roof" builder. It's an interesting game where one can spend quite some hours, but I'm personally not sure if the current gameplay loop is fun enough to keep me interested more than 20-30 hours - as of now. Building/Equipment progression is walled behind quests - you get a quest to do something, come back, build something new, get a new quest, rinse repeat. Fighting is fun, though and exploration is too, somehow. I hope they improve on the gameplay loop and maybe add base raids or make it even more interesting.

Overall another game that is perfectly playable on linux on release day, what a time to be alive. :)
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