Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Stealthy platformer Kiyo in need of Linux testers

By - | Views: 40,730

Developer Pixel Rats emailed in about their stealthy platformer that now has a Playtest available on Steam, and they're requesting backup from Linux players to see how it runs across different systems.

More about it: "Sneak, fight and sabotage an evil bunny corporation in this stealthy platformer. Join a resistance group of animals trying to get their home planet back from the paws of evil rabbits. Master stealth, swing with ninja ropes, crack tricky puzzles and enjoy satirical humour!"

The developer mentioned they wrote their game engine from scratch, so it's vital they get as many people as possible to give it a go to ensure the eventual release works well. Check out the trailer showcase below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Game Features (from Steam):

  • Semi-open overworld.
  • A complex story with a narrative alluding to real-life societal issues.
  • Stealth gameplay.
  • Dynamic lights and shadows that influence the gameplay.
  • Enemy AI that responds to visual, audio and environmental inputs (important while sneaking).
  • Physics-based ninja rope and archery.
  • Original synthwave soundtrack and immersive audio design.
  • Proprietary engine.
  • Pole dancing.

You can join the Playtest on Steam. Just scroll down to the banner when logged in to request access.

Article taken from GamingOnLinux.com.
11 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
69 comments
Page: «4/7»
  Go to:

emphy Feb 27
Quoting: mitridas
Quoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.

And no, no one expects games or the game engine to be open source at all.

Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...

May I suggest the term "in-house engine"?

That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.

As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^


Last edited by emphy on 27 February 2024 at 2:29 am UTC
ShabbyX Feb 27
Quoting: emphy
Quoting: mitridas
Quoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.

And no, no one expects games or the game engine to be open source at all.

Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...

May I suggest the term "in-house engine"?

That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.

As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^

+1 to in-house, that's the right term!
tuubi Feb 27
View PC info
  • Supporter
Quoting: ShabbyX
Quoting: emphy
Quoting: mitridas
Quoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.

And no, no one expects games or the game engine to be open source at all.

Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...

May I suggest the term "in-house engine"?

That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.

As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^

+1 to in-house, that's the right term!

"Bespoke engine" sounds fancier!

Good luck with the game @mitridas! It looks fun. Thanks for supporting Linux.
I'm not really a platformer person, but watching the trailer there is definitely something about this, the rhythm or the way the movement flows or something, that does feel different from most of them. So it didn't surprise me that they did their own engine.
mitridas Feb 27
"Bespoke" and "In-house" are both very good.
What about "Handcrafted"? Might sound more wholesome to non-technical people.

Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!
tfk Feb 27
Something like "Our own engine, handcrafted in-house".

The slowdown, could that be a Wayland thing? I can test this theory this evening. I realized that the NVIDIA machine runs on X11 and the AMD machine on Wayland.
emphy Feb 27
Quoting: mitridas"Bespoke" and "In-house" are both very good.
What about "Handcrafted"? Might sound more wholesome to non-technical people.

Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!

Or a bit more tongue-in-cheek: "traditionally handcrafted" or "home-made" ^_^

Not sure how well that would be received, though. One never knows nowadays, over the internet.


Last edited by emphy on 27 February 2024 at 10:16 am UTC
Eike Feb 27
View PC info
  • Supporter Plus
Quoting: emphy
Quoting: mitridas"Bespoke" and "In-house" are both very good.
What about "Handcrafted"? Might sound more wholesome to non-technical people.

Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!

Or a bit more tongue-in-cheek: "traditionally handcrafted" or "home-made" ^_^

Not sure how well that would be received, though. One never knows nowadays, over the internet.

"DIY"? ;)

But seriously, love "handcrafted".
View PC info
  • Supporter Plus
I put a request in.
mitridas Feb 27
Quoting: BlackBloodRumI put a request in.

If you mean a support request/feedback, I can't see anything - where did you send it?
Cool to have a Gentoo tester!
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.