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Superhero strategy game Capes confirmed for release on May 29th

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Capes is an XCOM-like superhero strategy game coming from Spitfire Interactive, comprised of key creatives behind the Hand of Fate franchise. It has a new trailer and a release date now!

Drawing upon experience that reaches back to Freedom Force (2002) and Teen Titans (2006), Spitfire is reimagining superhero tactics for a new age while learning from the past. Capes brings together a unique blend of classic influences including comics like Days of Future Past, Astro City, or Watchmen, and elements of games such as XCOM and Into the Breach.

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The super villains won. 20 years later, in a time when people with superpowers are arrested and taken off the streets, a ragtag group of young heroes fight to liberate King City. Under the questionable guidance of Doctrine, one of the city’s last surviving Capes, this new team must learn to work together, uncover The Company's secrets, and find out whether they're strong enough to become the heroes King City needs them to be.

Recruit other emerging superheroes and take on The Company across a challenging hand-crafted tactical campaign. Tackle smaller stakes and learn to wield your team's powers in optional "patrol missions."

Features:

  • Be Mighty: Play as a team of heroic protectors, each with unique skills and powers. Master each hero and unleash their devastating ultimate abilities!
  • Assemble Your Team: Combat isn't based on raw strength. Choose your heroes wisely and combine their individual superpowers to create powerful combo attacks!
  • Level Up: Complete challenging missions and side-quests to gain XP and unlock your heroes’ potential with new abilities and powerful upgrades!
  • Defeat Evil: Face down vile villains, criminal corporate henchmen, and powerful bosses. Do you have what it takes to free your city from the clutches of villainy!?

I'm really excited by this one, as a big XCOM fan and lover of all things superhero related, so I have a key request in to hopefully be able to check it out on Linux Desktop and Steam Deck.

You can follow it on Steam.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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8 comments

Supay Apr 17
I am very excited for this. Will be an easy purchase for me if it's done well.
So it's basically XCOM with superheroes.
Quoting: Mountain ManSo it's basically XCOM with superheroes.
Yeah. But the "superheroes" thing likely leads to some serious emergent properties, which might make a very compelling, or perhaps game breaking, difference.
hardpenguin Apr 18
I am hyped
14 Apr 20
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Quoting: Mountain ManSo it's basically XCOM with superheroes.
I believe there is no base management, which is a big factor for me as I hate that part of XCOM.
Cheeseness Apr 21
Quoting: 14
Quoting: Mountain ManSo it's basically XCOM with superheroes.
I believe there is no base management, which is a big factor for me as I hate that part of XCOM.
That's correct! You can spend skillpoints to unlock new abilities and upgrades on heroes' skill trees, but there's no strategy or management layer between missions. (source: I'm working on this game ^_^ )
Quoting: Cheeseness
Quoting: 14
Quoting: Mountain ManSo it's basically XCOM with superheroes.
I believe there is no base management, which is a big factor for me as I hate that part of XCOM.
That's correct! You can spend skillpoints to unlock new abilities and upgrades on heroes' skill trees, but there's no strategy or management layer between missions. (source: I'm working on this game ^_^ )
Is there a sort of "down time chatting at the safe house" thing like in Shadowrun?
Cheeseness Apr 22
Quoting: Purple Library GuyIs there a sort of "down time chatting at the safe house" thing like in Shadowrun?
Never played Shadowrun, so I can't speak to that specifically. We have some between-mission "conversations" that unlock at various points in the game, but they're not interactive. There's also a whole bunch of cutscenes with plenty of dialogue and scene-setting.
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