Some fun news coming out of Computex 2025 with AMD revealing two models of the Radeon RX 9060 XT, along with a big upgrade for FSR 4 named 'Redstone'.
AMD didn't give exactly much on the Radeon RX 9060 XT, with the press details on it being rather light. The basics specs and pricing for the cards are below:
Model | Compute Units |
VRAM | Game Clock (GHz) |
Boost Clock (GHz) |
Memory Interface |
Infinity Cache |
TBP | Price | |
AMD Radeon RX 9060 XT 8GB | 32 | 8 GB | 2.53 | Up to 3.13 | 128-bit | 32 MB | Starting at 150W | $299 | |
AMD Radeon RX 9060 XT 16GB | 32 | 16 GB | 2.53 | Up to 3.13 | 128-bit | 32 MB | Starting at 160W | $349 |
For availability their original press announcement simply said it will be "later this year". However, during their actual livestream of Computex and their press materials sent over they said they will begin to be available on June 5th. This will include cards from the likes of Acer, ASRock, ASUS, Gigabyte, PowerColor, Sapphire, Vastarmor, XFX and Yeston.
Sounds like a reasonable card, with AMD claiming it will be at around 6% faster than the NVIDIA RTX 5060 Ti across 40 games tested "without upscaling or frame generation".
From the press release:
Designed to unlock ultra-smooth gaming at 1440p, the Radeon RX 9060 XT is built for players who expect more. Equipped with up to 16GB of GDDR6 memory and 32 AMD RDNA 4 compute units, the GPU doubles ray tracing throughput compared to the previous generation, providing gamers with more realistic lighting, shadows, and reflections that bring virtual worlds to life.
Second-generation AI accelerators power features like FidelityFX™ Super Resolution 4 (FSR 4), which uses machine learning to boost frame rates and image fidelity under even the most demanding rendering conditions. HYPR-RX delivers a full suite of optimizations, including Radeon Super Resolution and Fluid Motion Frames for lightning-fast response times and immersive, tear-free visuals. With support for FP8 data types and structured sparsity, the RX 9060 XT is ready for the next generation of AI-assisted gameplay, creative tools, and generative experiences.
As for AMD FSR 4's Redstone update, it sounds rather promising, as AMD continue trying to catch up to NVIDIA. It's still for RDNA4 only, since it was designed for their latest generation of cards. It will include "Neural Radiance Caching", "Machine Learning Ray Generation" and "Machine Learning Frame Generation".
FSR 4 should be available in over 60 game titles by June 5th according to AMD.
Is there an ETA for these?
Seriously, I have absolutely no interrest in 4k gaming.
Edit:
It should still be much more powerfull than my RX6600 which is still really capable and yep, the 8gb version should have been called the RX 9060.
Last edited by Mohandevir on 21 May 2025 at 12:15 pm UTC
Last edited by Stella on 21 May 2025 at 11:56 am UTC
Games are requiring more and more VRAM, not less.
Because of 4k textures? Raytracing?
Looking forward to the first benchmarks. I can't believe it won't be a huge upgrade over my RX6600.
Edit: Ok sorry... Didn't got my 2nd coffee! 50$, between both model. Not 150$, like I wrongly calculated. Muuuch better. Yeah. The 8gb model just got less interresting.
Last edited by Mohandevir on 21 May 2025 at 12:14 pm UTC
The FSR4 SDK is still nowhere to be seen and FSR4 still doesn't run with Linux/Proton/vkd3d...
Is there an ETA for these?
FYI it has been running on Linux for over a month
FYI it has been running on Linux for over a monthReally? In which game?
Really? In which game?Either as a FSR3 upgrade (via FSR4_UPGRADE=1) or with Optiscaler from a DLSS/XeSS source, but it needs major tinkering. It's merged into VKD3D and available in several custom Proton builds but currently needs a mesa fork to work, not sure when that is being upstreamed. Once rolling it works really well though and I've played through COE33 with it and no issues.
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