Cyber Knights: Flashpoint from Trese Brothers has another huge update out now, and players are enjoying the game so much it's now hit an Overwhelmingly Positive rating on Steam.
What is it? Imagine a cyberpunk version of XCOM where you build up a team to go on heists. The latest major update to the game added in the Face class tree, expanding the game with another 16 new Talents to manipulate the underworld, contacts, safehouse and team.
Speaking about the new class the developer said:
Cyber Knights is a game about building your rep and connections to get access to richer but riskier opportunities, navigating competing demands from your squad, faction power players, and long-term goals while you keep walking further along the knife-edge of pursuing big scores and keeping your squad able to handle it. Now the Face can give you more control over how you pursue that path. For example, Co-Conspirator will let you get missions from specific Contacts you want to work with while Dealmaker will let you strengthen ties with specific faction types to increase both your and your Contacts rewards for completing heists.
Your Face is a master of the underworld, deploying talents to manipulate the strategic layer of the game. Their place is at the Safehouse, and unlike other character classes in the game, they never join in missions or enter into combat - they hang back, play a mission overwatch role, and work the shadows. Using Care and Feeding, your Face can reroll options you don't like from your mercenaries' Limit Breaks and using Puppetmaster your Face can push a Contact with an Influence Limit Break to upgrade all of their services in a single go.
We're getting close to the full launch now, which was supposed to come on May 15th, but they recently delayed it to June 2nd which I missed, but it's given them time to continue to ensure it's a good one.
See the latest trailer below, just keep in mind the newer release date for June 2nd:

Direct Link
It has Native Linux support and is Steam Deck Verified.
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