Valve have released the latest stable version of SteamVR with 2.10 bringing a few fixes and a couple of new features to improve the experience. Nice to see Valve putting a few little improvements for Linux VR fans too.
All the changes are:
SteamVR:
OpenXR:
- Quick recenter now available system-wide via system button long press.
- Improved automatic throttling behavior. Reduces controller and physics jitter from throttling and prediction changes in response to performance variations.
Linux:
- Better handling of non-pipelined applications. Reduces controller jitter for Unity OpenXR apps.
Developer Options
- Fixed empty black window when starting SteamVR on Linux.
- Added window icons to SteamVR windows on Linux.
- Removed remaining legacy 32-bit executables, including: vrmonitor, vrstartup, restarthelper, overlay_viewer.
- Fix UI launching of overlay_viewer.
- overlay_viewer gets better pan / zoom / resize support, and other misc improvements.
- performance improvements to IVRChaperone ()->GetBoundsColor().
- Added lens calibration model, DISTORT_POLY3_TANGENT_SCALED.
Source: Valve
For those of you doing SteamVR on Linux, leave a comment on how you're finding the experience at the moment.
I just recently moved my office around, and finally mounted my second SteamVR Base Station for my Valve Index onto a wall instead of resting on a unit. And made some extra space for a bit more room, so hopefully I'll be doing a lot more VR soon. Although, I do hope whatever the Deckard ends up being doesn't need the Base Stations as it would open it up for a lot more people. And, especially, if it will use Linux like we've seen leaked for a standalone mode, my high hope there is that Valve are sitting on some bigger SteamVR improvements for Linux to come.
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