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Fedora Linux devs discuss dropping 32-bit packages - potentially bad news for Steam gamers

By - [updated]
Last updated: 24 Jun 2025 at 12:52 pm UTC

We may potentially be in for some big changes in Fedora 44, with plans in place being discussed to drop 32-bit multilib / i686 packages.

I hope they remember what happened when Canonical planned the same for Ubuntu, when Valve jumped in to note they would no longer recommend Ubuntu and then Canonical backtracked on it. Linux distro developers may not like it, but Steam is huge and requires 32-bit to work properly for the client and for Proton / Wine.

This is only a proposed change for Fedora 44 onwards, it has not yet been approved. They're having a vote on the Fedora Forum where the change is being discussed. Even if it's approved, Steam wouldn't be the only problem, there's no doubt various other apps, tools and games that would break with such a huge change. At least with the Wine 9.0 release, WoW64 saw a huge improvement for running 32bit games on a full 64bit system.

The Fedora developers do at least note in the proposal that Wine and Steam are part of the dependencies on this, so they are thinking it through and aware of the issues.

Changes like this might push Valve to move a little quicker to adapt Steam to full 64bit, but I wouldn't expect anything ready any time soon. Especially when you look at Valve's own stats where Fedora doesn't even register in the top 11 distributions used on Steam. Although, we don't know what distros make up the 7% for the Steam Flatpak - but that's not supported by Valve anyway.

What are your thoughts?


Update 12:52 UTC - in response to some replies on their forum, the developer who proposed the change made it clear that eventually it will have to happen:

This is why it’s a proposal, and why I filed it more than 6 months earlier than strictly required.

But just to clarify - we will need to drop support for 32-bit x86 at some point. It’s dead, and more and more software just doesn’t support being built and / or run in 32-bit environments at all.

Yes, some things will stop working. But I hope that we can provide solutions and / or workarounds for most use cases.

And it’s better to start planning for the removal of i686 packages now than when (insert foundational package here - for example, CPython) stops supporting 32-bit architectures and we need to scramble to adapt.

Article taken from GamingOnLinux.com.
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syylk 15 hours ago
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@Caldathras
Besides, how do you know that this issue is not being influenced by IBM or RedHat in some way?
Because the engineer proposing the change says so in the very discussion thread this article is about?

https://discussion.fedoraproject.org/t/f44-change-proposal-drop-i686-support-system-wide/156324/145

No offense, but on a matter about volunteer Fedora maintainers, I'd tend to trust more a volunteer Fedora maintainer than a Joe H Random on GamingOnLinux. And so should you.
Our society has been devaluing the idea of maintenance against the "convenience" of a throwaway habit that only benefits the for-profit sector -- at the expense of our society, culture and environment.
I feel the "right to repair" sentiment here, and I broadly agree with it.

But a line needs to be drawn.

If you're against the Temu's and the Shein's of this crazy world, I hear you. If you're against planned obsolescence which would require you to buy a new iPhone every time the old one's warranty expires, I hear you. If you're against mad races to shareholder quarterly profits at the expense of everything else, I hear you.

But the technology we're discussing to get rid of (again and again) is so old that calling it "throwaway habit" after more than twenty years that the "next model" has been out is frankly embarassing.

Just for scoping what we're talking about: can you provide a list of games that you know for a fact they wouldn't work on WOW64 Proton, or without i386 compat .so's, and the date they were published?

Just to have an idea of the size of the problem.
poiuz 13 hours ago
Omfg. This again. The problem with games and steam isn’t that the client it 32bit. (Actually is 64bit). But the games that are on steam are 32bit. Wine and proton are 64bit and 32bit. However a vast major of the games are not 64 bit only. A lot are 64/32 hybrids or just 32 bit because windows. Stop thinking of just 1 and 0. Didn’t we learn anything from the Ubuntu debacle? I moved to Manjaro after that.
You can't run Steam without the required 32-bit libraries - making it a 32-bit software. But Valve already has their own runtimes, they can provide whatever they want independent from the host system (it only requires kernel support). Steam games should already run containers (see pressure-vessel). So no, the games should not matter.

"Worst case scenario": They simply disable native 32-bit games on 64-bit system & just always run Proton instead.
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