The Wine 10.9 development release is out now for the Windows compatibility layer, bringing new features and bug fixes.
From the highlights:
- Bundled vkd3d upgraded to version 1.16.
- Initial support for generating Windows Runtime metadata in WIDL.
- Support for compiler-based exception handling with Clang.
- EGL library support available to all graphics drivers.
- Various bug fixes.
Some of the bug fixes solve issues for EA app launcher, Empire Earth, MS Office 2010, Dyson Sphere Program and more.
Pictured - Dyson Sphere Program
As for vkd3d, the Wine teams own Direct3D to Vulkan translation library the main changes are:
- Support for DirectX Intermediate Language (DXIL) shaders.
- Initial support for geometry shaders in the HLSL compiler.
Source: WineHQ
Some you may have missed, popular articles from the last month:
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This wine version in my case using d3d7 games still remain unplayable, very low performance, i have some hopes because in this version them add this:
EGL library support available to all graphics drivers.
but in practice:
https://i.imgur.com/NWc51wG.png
In other things related with virtual desktop:
https://bugs.winehq.org/show_bug.cgi?id=58157
problem still remain, in my case stay working using wine 10.0 compiled (./configure --enable-archs=i386,x86_64 --prefix=/opt/wine10**) by myself (new wow64)
**recent wine is compiled using this: ./configure --enable-archs=i386,x86_64

Last edited by mrdeathjr on 2 Jun 2025 at 10:30 am UTC
EGL library support available to all graphics drivers.
but in practice:
https://i.imgur.com/NWc51wG.png
In other things related with virtual desktop:
https://bugs.winehq.org/show_bug.cgi?id=58157
problem still remain, in my case stay working using wine 10.0 compiled (./configure --enable-archs=i386,x86_64 --prefix=/opt/wine10**) by myself (new wow64)
**recent wine is compiled using this: ./configure --enable-archs=i386,x86_64

Last edited by mrdeathjr on 2 Jun 2025 at 10:30 am UTC
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d3d7, i would expect no performance problems these days, you beat it with pure hardware horse power, don't you?^^
Have you considered https://github.com/narzoul/DDrawCompat ?
Have you considered https://github.com/narzoul/DDrawCompat ?
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While I don't remember the name of it, it always warms my nostalgic heart to see the hardware monitor you use on the right side of your screen @mrdeathjr.

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Support for DirectX Intermediate Language (DXIL) shaders.
What's the use case for this ? direct use of DXIL shaders without the need to translate them to spirv ?
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