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Steam now has a UI scaling slider and accessibility menu on desktop

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Last updated: 9 Jul 2025 at 11:10 am UTC

As Valve continue updating Steam with better accessibility options, the latest Beta makes it super easy to make Steam bigger (or smaller). The single change for the July 8th Steam Desktop Beta noted it "Added a UI scale slider to desktop accessibility settings".

Nice to see for those who need to adjust the Steam UI:

There's still some quirks they need to work out. One I found is that when you increase the UI size, the settings page window pictured above expands to fit all the text. But when you reduce the size, the window stays bigger. Minor issue I'm sure they'll solve soon.

A day before on July 7th, that Accessibility menu on Steam Desktop was added as part of a slightly larger set of fixes and improvements for the desktop client. A lot of it focusing on the new In-Game Overlay that doesn't have proper Linux support yet (you should use MangoHud).

July 7th notes:

Accessibility
  • Added an accessibility settings menu to desktop, featuring high contrast and reduced motion settings.
  • Added accessibility annotations to many UI components.
In-Game Overlay
  • Fixed fonts and UI in the overlay being somewhat fuzzy, aligned unevenly, or appearing over anti-aliased for users with Display Scale (DPI) > 100%.
  • Implement DPI scaling of Performance Monitor display (if you have > 100% display scale, your size will change on update and you may need to adjust it again, this should be a one time inconvenience).
  • Fixed a case where FPS vs DLSS numbers could be incorrect in some games loading DLSS modules.
  • Fix some cases where numeric labels in the Performance Monitor display could cut off their last digit when drawing.
  • Fixed Performance Monitor hot-key changes while in-game not immediately taking effect.
  • Performance improvement for Vulkan overlay rendering (most obvious when Performance Monitor FPS chart rendering).
  • Performance improvement for Open GL overlay rendering in games using the Open GL shader pipeline (again most obvious when Performance Monitor FPS chart rendering, this fix doesn't impact old games using the Open GL fixed function pipeline).
  • Fixed Performance Monitor rendering on macOS if certain fonts are not available.
  • Fixed overlay background not extending to full game window dimensions at some aspect ratios.
Big Picture
  • Fixed 8BitDo controller guide button showing the Xbox logo.
  • Fixed page shift when scrolling through link buttons on game details page.
  • Fixed achievement presentation in app activity feed and post-game summary panels.
Steam Input
  • Added support for analog activators on d-pad modes for joysticks and trackpads.
Steam Remote Play
  • Reduced stutter when a Remote Play client with many shortcuts becomes available for streaming.
General
  • Fix game info panel not animating open on game details page.

For SteamOS / Steam Deck these are the latest updates across the two Betas:

Accessibility
  • Added accessibility annotations to many UI components.
  • Show screen reader shortcut in accessibility settings.
Big Picture
  • Fixed 8BitDo controller guide button showing the Xbox logo.
  • Fixed page shift when scrolling through link buttons on game details page.
  • Fixed achievement presentation in app activity feed and post-game summary panels.
Steam Input
  • Added support for analog activators on d-pad modes for joysticks and trackpads.
Steam Remote Play
  • Reduced stutter when a Remote Play client with many shortcuts becomes available for streaming.
Article taken from GamingOnLinux.com.
Tags: Beta, Misc, Steam, Valve
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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2 comments Subscribe

ElectricPrism 18 hours ago
This will be amazing for getting text size right on TVs in large rooms.

I really wish that Vector based graphics were standard and not raster, we could have had vector based TTY that assumes a 3:2 or 4:3 screen and scales without incorrect line-breaks.

I love Steam's strats -- "be best", "do good things for customer", "take care of gamers", "listen".
styx971 7 hours ago
  • New User
honestly as someone on a 55inch 4k tv next to their bed the scaling for steam has never been exactly as i'd prefer so thing seems like a nice option being added
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