STEEL HUNTERS from Wargaming Group only arrived on Steam in April, and it's already going to be shut down by the developers.
The Early Access title from the developers of World of Warships and World of Tanks just didn't hit the mark. Looking at player counts on Steam, it dropped pretty rapidly after the initial release to well below 1,000 concurrent players in that same month. Its all-time peak was only 4,479, so for such a game it never really lived.
Writing in Steam announcement they said the servers will remain only for 90 days along with adding custom game support for the remaining time. They said it's simply "not sustainable" to continue developing it.
They had some stiff competition with Mecha BREAK, which sadly doesn't work on Desktop Linux but does on Steam Deck due to the annoying anti-cheat.
STEEL HUNTERS was rated Steam Deck Playable and worked on Desktop Linux with Proton.
I will be one of those guys and say, if they built their game around self hosted servers (like, say, Dune Awakening to take a recent example), then maybe the game would have lasted substantially longer.
Ah well, tough break.
But back to the article, never heard of this game even tho it looks interesting, maybe they didn't had a big marketing budget?
Another reason why Stop Killing Games is a good initiative.
I'd say this needs a "Stop creating badly thought out live service games and use the talent for better projects" initiative.
One down, shitload to go.
Last edited by Mountain Man on 9 Jul 2025 at 3:46 pm UTC
That said, I still feel it's a decent example of keeping the game going longer than if the servers were kept completely in-house. As it stands, if/when the game looses over-all popularity and the official servers close, there is a greater likelihood that 3rd party providers will be allowed to keep offering private servers for existing (and potential future) players. Additionally, given that a large chunk of the underlying server code is already in the hands of third parties, it also means there's a greater likelihood that, upon shutdown, the remaining server portions (the cities and, likely, auction houses... not sure, never got that far) could also be released (giving a pathway similar to what the SKG initiative is asking for).
Is the Dune Awakening service model perfect? No. It would have been better if users were allowed to setup a private server on their own without needing to subscribe to a third party (that is to say, more in line with games like Valheim, 7 Days to Die, Minecraft, etc, etc), but, again, it's leagues better than watching another potentially fun, yet multiplayer-focused, game die because the game itself lives totally on the publishers servers.