LizardByte released the latest major update to Sunshine, the game streaming host platform for Moonlight to stream games from one system to another. It's a popular solution, and often works far better than Steam's own Remote Play, and supports various devices.
More about it: "Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device."
Sunshine v2025.628.4510 is the first bigger release for a while, an essential one to upgrade too since it includes fixes for two major security issues to do with the web UI not being secure enough.
Main changes include:
This release contains critical security updates. For more information see the following:
Please update as soon as possible!
This release also contains many new features and bug fixes, including:
- Encoder probing fixes.
- Display automation is now disabled by default, you can re-enable it in the Sunshing config UI.
- RestAPI improvements.
- Async encode added for NVENC.
- Native DualSense support on Linux.
- Headless monitor support on Wayland Linux.
- Minimum FPS is now be based on client framerate.
- New languages and updated translations.
- Many behind the scene updates to the build, ci, and dependencies.
See the blog post for more.
Thanks for bringing the news of this big update to my attention.