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While this is not the Mann vs Machine update we were previously promised, Team Fortress 2 still has a big update our for the Summer 2025 Event. Still seems like a great time to jump back into the classic free to play FPS from Valve.

As usual for these event updates, Valve pulled in the community for basically all of the actual content that's included. Not something you see from other developers often.

For the Summer 2025 Event this is what was added:

  • Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
  • Added the Summer 2025 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Final Score
    • Taunt: Bear Hug
    • Taunt: Texan Trickshot
    • Taunt: Flying Colors
  • Added 14 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.

The Summer event runs through September 15th, 2025.


Pictured - TF2 on Linux, map: Pressure

Various other fixes came with this update too including:

  • Fixed the Frontline Field Recorder not using its normal map
  • Fixed The Texas Half-Pants not fully using rimlight
  • Fixed the Das Hazmattenhatten's materials not using its normal map
  • Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
  • Fixed some outdated in-game tips
  • Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
  • Updated materials for The Candy Cane to fix consistency issues
  • Updated lightwarptexture setting for the blood version of the Half-Zatoichi
  • Updated the Strasbourg Scholar to improve clipping
  • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
  • Updated/Added some tournament medals
  • Updated cp_fortezza
    • Reworked routes between Point A and Last
    • Improved lighting and visuals across the map
    • Clipping fixes
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
    • Balance changes
      • Consecutive Wall Climbs no longer cut your preexisting speed
      • Mini-Sentries now deal 80% damage (up from 50%)
      • Crit-boosted Miniguns now deal 70% damage (up from 60%)
      • Reduced the Mighty Slam's damage at point-blank range
      • Rebalanced Hale's damage against buildings
        • Level 1 buildings are destroyed with a single punch
        • Level 2 and 3 buildings now require two punches
        • The Wrangler Shield adds an additional punch to the required count
        • Ability-based damage to buildings is unchanged
    • Bugfixes
      • Fixed a crash caused by the string pool overflowing over time
      • Fixed Hale's attacks applying knockback in the wrong direction
      • Fixed dead players being flagged as AFK and kicked for idling during long rounds
      • Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
      • Fixed Hale being able to punch immediately as the Sweeping Charge ends.
      • Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
      • Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
      • Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
      • Fixed a rare bug at the start of a round where Hale couldn't move
      • Fixed being able to Wall Climb off of projectiles

With all that in mind we're still due to Mann vs. Machine update, which has a deadline for community submissions on August 27th. Plus, Valve also confirmed a Halloween update is coming this year.

Team Fortress 2 | Release Date: 10th October 2007

Official links:

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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Szkodnix 16 hours ago
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Another quality update.

Thanks Valve + community emoji
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