Update - 03/07/25 13:58 UTC - According to their community manager they will still maintain Linux platform support. As they said in their Discord server:
Even better, a developer of Embark followed up to note:
That's really nice to see, and far more than a lot of developers do. So we can expect to see THE FINALS continue working on Linux with Proton.
The article title was updated to reflect the updates.
Original article below:
Embark Studios announced they're working on a new anti-cheat system for THE FINALS, which sounds like bad news for players across Linux, SteamOS and Steam Deck.
Here we go again huh? We've had Apex Legends blocked, GTA Online blocked, all modern EA online games blocked, Roblox blocked, CRSED: Cuisine Royale blocked and various others. This is why we have a dedicated anti-cheat page so you can see at a glance what will work.
Buried at the bottom of the latest update notes posted today, the developer said this:
Security
With every big update comes a renewed commitment from our Anti-Cheat team:Cheat makers operate in a low-risk, high-reward world. They profit by selling cheats, oftentimes packing them with malware that harms their own customers, and they face very little consequences for their actions. Meanwhile, players who use their cheats risk losing everything: their accounts, their money, their time, and their chance to participate in events and competitions.
Our strategy for combating this is simple: raise the cost, difficulty, and time required to develop and distribute cheats.
As mentioned in the 7.0 patch notes, a lot of cheats these days use a kernel-driver to read and write memory to gain an unfair advantage. This means that they run in a privileged mode in the Windows operating system, making it unlikely and in some cases impossible to detect via Anti-Cheat in the game client. The technical solution to combat this is kernel-driver Anti-Cheat. We believe that this is, and will be, a requirement for every competitive multiplayer game for the foreseeable future.
We’re also using machine learning to analyze player behavior, and we have been doing so since the launch of THE FINALS. Machine learning provides valuable insights, especially when detecting cheats such as aimbot usage.
In the coming months, we will also begin an incremental rollout of a new kernel-based anti-cheat solution, intended to significantly raise the bar for cheat makers.
Cheat makers exploit everyone: players, developers, and the community itself. We’re committed to protecting fair play and adapting to new threats.
Despite claims from cheat developers that they’re “undetectable,” every cheat leaves breadcrumbs and we’ve been following them. Closely.
Currently, the game uses Easy Anti-Cheat which is already Kernel Level on Windows, but user-space is enabled on Linux platforms so it does currently work. Once they force this new Kernel Level anti-cheat they're working on, that's likely to change and cause the game to be unplayable on Linux.
I wonder if PlaysafeID will be considered in the future, or at least something similar. Not sure if it's been covered in any articles previously, but it seems like the best (NOT perfect) solution that could handle both cheating AND linux compatibility. That or server side anticheat, but I'm not convinced that will help as much as it's hyped up to.
Be really great if cheaters could just stop cheating though.
COD: WWII is no longer playable on PC at all now due to RCEs, meaning every last call of duty is impossible to safely run on linux without a custom launcher (like plutonium or the BO3 one).
CS2 is of course great, but it's also pretty cheater filled and I sometimes like faster paced games. Hero shooters seem to have it pretty good, but tac FPS and arena shooter fans seems to be out of luck. As much as I hate EA, battlefield is one of my favourite series and now only BF4 is playable (which is great don't get me wrong). I feel like every time I find a shooter I enjoy playing, it gets blocked again. RIP
So basically they're going to replace a dedicated kernel based anti-cheat for their own because they think they can do better than a team of people whose only job it is to create an anti-cheat system?A third party anti-cheat is a service they need to pay, they are probably trying to lower the costs.
Writing an anti-cheat is easy, simply use AI! Nowadays you do not need developers or know how, you only need 1 single AI guru and an easily persuadable CEO

How could this possibly go wrong?Yep, waiting for the fireworks to start

https://www.reddit.com/r/linux_gaming/comments/1lqpdc5/the_finals_will_still_be_playable_on_linux/
in #bug-reports -> linux help center in THE FINALS Discord, Embark Dusty posted:
Hey guys! There are no plans to drop support for SteamOS/Proton/Wine and/or SteamDeck, despite us not officially supporting the platform, we will do our upmost best to maintain your ability to play!
adding to this, a little later, Embark tvandijck posted:
Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...
so they really do care about us linux gamers
quite nice to see, that is the direction that all companies should do, but they dont. (that or working with valve)
They just won't be using kernel-mode on Linux, same as now, because it's just not a thing.@Liam Dawe
I hope it stays that way because the last thing any Linux/Steam Deck user wants is to get the rug pulled under them when the cheating gets overwhelming and they have to resort to using kernel anti-cheats on Linux/Steam Deck. For now, I like that they're still supportive of Linux/Steam Deck despite not officially developing for the platform.