We use affiliate links to earn us some pennies. Learn more.

From the teams that gave us SnowRunner, RoadCraft and more is Docked, a new big machinery sim about rebuilding a dock in the wake of a devastating hurricane.

Operate heavy machinery and vehicles, restore and upgrade the port's capabilities, and continually take on new jobs to expand the business. Another sim game fully of busy-work, but hey you get to mess with huge machines which is fun to some of us? I don't really get why though. What is it about big heavy machinery that makes us enjoy oddly tedious work?

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

You're the manager of Port Wake, and so you have to keep everything flowing to save the family business. This includes unloading huge cargo ships and establish various logistical chains and complete jobs to earn resources. No date is being given on when it might release so we'll just have to wait and see.

Game Highlights:

  • Port Wake Calls: From ship to crane to truck and beyond, every job is a vital piece of the business. Manage operations and vehicles, take on important contracts, and make high-priority cargo runs to fulfill your commitments. When wear and tear drags your equipment down, execute repairs under strict deadlines to keep the port growing.
  • Operate Powerful Machinery: Take command of a fleet of realistic machines, expertly engineered with the raw power and precise handling to fulfill your contracts, from colossal ship-to-shore cranes to sturdy, heavy-duty tractors and more. Tighten ropes, position materials, optimize weight distribution, navigate delicate cargo with little margin for error, and gain a firsthand understanding of what it means to work a dock.
  • Earn, Invest & Expand: Revitalize Port Wake one crane at a time. Every job you take earns cash to invest in new and more powerful machinery. Sign contracts to create new logistical chains and build up resources, purchase lots to store vehicles, upgrade fuel and power supplies, and conquer new milestones to save and expand the family business.

Their previous sims worked well on Linux with Proton so I fully expect this to as well. If you on an AMD GPU that is, as it appears the most recent sim RoadCraft still has issues on NVIDIA.

Docked

Official links:

Article taken from GamingOnLinux.com.
2 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
2 comments Subscribe

Linux_Rocks 5 hours ago
User Avatar
If we're gonna be docked, at least buy me a drink first. I'll be gentle. ( ͡° ͜ʖ ͡°)
Purple Library Guy 44 minutes ago
Thinking about this game made me wonder about the possibility of a new kind of automation mechanic. So like, a lot of industrial thingies like ports, factories and stuff have a number of processes going on. And we have two ends of how to do them . . . one is, you sort of abstract them, you place a widget that does the thing and passes its results to another widget which you also place and you try to get good positioning and flow and that's the game. And the other end is just actually doing the processes all the time manually, which seems to be what this game is mostly based on.

So what if you had a game where overall, you're placing the widgets. But, the efficiency they work at is based on you doing the process manually in a minigame--they operate at speed and efficiency based on your best run of handling the job personally. So at first, you'd need to do quite a bit of manual operation, but around the time you get tired of that is hopefully also around the time your efficiency plateaus a bit and you can just leave the widgets working as well as you managed and spend more time expanding the operation and working on streamlining your production setups and stuff. And then maybe later you notice a bottleneck where you think you could get some advantage by improving your performance on some process and you go back to handling the heavy machinery personally for a little while. Kind of a niche idea, but I dunno, maybe it could be fun?
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon Logo Patreon. Plain Donations: PayPal Logo PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register