As if the Halo ODST crossover for Helldivers 2 wasn't enough, now we're actually going underground too on Terminid Hive Worlds. Now I'm really excited and will absolutely have to get some hours back into this, which was a struggle before since Dune: Awakening practically took over my life for a while.
These Hive Worlds have been terraformed by the Terminids, with vast cave networks we'll need to dive into. And, since you're underground, no Super Destroyer to help you. This is all about the Gloom, the thick fog that covers the Hive Worlds which has also mutated the Terminids so there will be some new threats too.
Some new types of missions will come with the update too like escorting a mobile oil rig, which sounds just a little like Deep Rock Galactic. There will also be another new Premium Warbond with a bunch of new gear to unlock.

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But the caves! They look amazing. And I love that since you can't see your super-destroyer when you're in there, you can't call down any strategems without finding a section of the cave that is open to the sky!


P.S. The tavern guy is gold material too

Last edited by sudoer on 27 Aug 2025 at 3:29 pm UTC
Graphics look like complete garbage thoughSuspect you need to check your internet, or YouTube settings or something. HD2 is one of the more beautiful games you can play today.
HD2 is one of the more beautiful games you can play today.Yeah, no

But HD2 looks good in motion from the perspective of the player.
This trailer, however, zoomed in on all kinds of stuff you wouldn't normally see up close: Low poly digging effects, low poly particle effects, etc.
It's like they turned the shading/texture/etc. levels down for the trailer.
Suspect you need to check your internet, or YouTube settings or something
I’m going to assume you’ve never played at, as graphically it looks great.
0:19-0:24, 0:27, this looks like Darksiders 1, there are no shadows at all. In all outside areas shown in the trailer as well, all areas look extremely bland.
From what I've seen in general this game has no dynamic shadows at all, it's all prebaked tech of 1998 with 1 global illumination source (that sometimes does not even seem to work), and apparently they don't even use granny tech of simple blob shadows underneath the characters, it looks like they are on a different (higher) level from the ground -if the feet are not inside geometry as in 95% of all the time-. Urban areas (cities) look even worse from what I remember, blocky and flat as hell, cars and lighting poles not casting shadows, they don't even have Ambient Occlusion to provide some fake illusion. Red Faction 2 level.
They are console developers and players, I get it, things like that don't matter a lot.
Last edited by sudoer on 28 Aug 2025 at 8:45 am UTC