The smash-hit indie game Vampire Survivors is getting an official board game. Developer poncle have teamed up with Grey Fox Games for it but details are light.
As confirmed by poncle on their official Bluesky account, there's not really any firm details on it other than a confirmation that it exists and it's coming to Kickstarter sometime in the Autumn. So at some point between September - December.
From the official page:
Select Your Survivor
- Choose from beloved characters to battle against creatures of the night.
Face Endless Swarms
- Wave after wave of familiar enemies relentlessly spawn and threaten your survival.
Unlock and power up weapons and passives
- Use and evolve signature weapons to cut a path through the darkness in your quest for strength and experience
Fear The Reaper...
- ...because Red Death comes for us all.
I'm a total sucker for a good board game and I do love some Vampire Survivors, so even I'm tempted by this. Once we get a proper look at it anyway, more will be revealed when the Kickstarter launches.
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Oh, please have minis I can use for D&D.
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The best (and admittedly only) board game based on a computer game I played so far is Dorfromantik.
I'm a total sucker for a good board gameThen bring them on :-). I guess at least if they have some relation to computer games in general. I doubt one could construct a relation to gaming on Linux, but why not look at some other topics once in a while.
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The best (and admittedly only) board game based on a computer game I played so far is Dorfromantik.
I can imagine that Dorfromantik translates well. Slay the Spire is also pretty good translation, even when there are few modifications to make it multiplayer.
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The best (and admittedly only) board game based on a computer game I played so far is Dorfromantik.
Dorfromantik is certainly really good. I can also recommend the last two iterations of the Civilization boardgame. The older one ( https://boardgamegeek.com/boardgame/77130/sid-meiers-civilization-the-board-game ) of the two is a bit convoluted and needs a few selfmade-rules to lower the luck-factor, but if you like 5-hour-long game sessions with high complexity where you can hear the gears turning in every players brain, its a really great game.
The newer one ( https://boardgamegeek.com/boardgame/233247/civilization-a-new-dawn ) is a lot more streamlined and has one of the best turn/action-mechanics I've ever encountered in a boardgame.
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There was a REALLY old Civilization board game that was not actually derived from the computer game, and it's awesome. Just elegant, innovative, full of emergent properties. It's like multi-tier in what you're trying to accomplish. The end game is all about Civilization cards, which are like technologies. Most of them do something useful in the short term, although the arts less so. But at the end of the game, you don't win based on conquest or anything, you win based mainly on having the most points' worth of civilization cards. Philosophy isn't much use but it's worth more points than anything else; not gonna win without it. To get the civilization cards, you have to do trade. To do trade, you have to build cities--on a turn you draw one trade card per city, and they're in 9 tiers of value, so if you have just a couple you only get the crappy stuff. Every turn there's a trade round as everyone tries to swap cards to build valuable sets. To build cities, you have to have a decent amount of territory and population. If you start a war, you might get more territory but you risk nuking too much population and not having enough to support some cities. And, hidden among the trade cards there are disasters, ranging from earthquakes to civil war, that shake things up.
But it's an all-day game that's best with a bunch of players, so I haven't had that many chances to play.
But it's an all-day game that's best with a bunch of players, so I haven't had that many chances to play.
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