AMD have announced the end of AMDVLK, their official open-source Vulkan driver and will instead now be focusing on the much more popular RADV.
Most people gaming on Linux will likely be using RADV anyway, since Mesa comes as pretty much the standard on Linux distributions and has Valve's backing too with it being the graphics driver used on SteamOS.
On the official AMDVLK GitHub, an announcement was posted by AMD's JianRong JIN:
In a move to streamline development and strengthen our commitment to the open-source community, AMD is unifying its Linux Vulkan driver strategy and has decided to discontinue the AMDVLK open-source project, throwing our full support behind the RADV driver as the officially supported open-source Vulkan driver for Radeon™ graphics adapters.
This consolidation allows us to focus our resources on a single, high-performance codebase that benefits from the incredible work of the entire open-source community. We invite developers and users alike to utilize the RADV driver and contribute to its future.
- Learn more about RADV: Mesa RADV Documentation
- Contribute to the code: Mesa GitLab Repository
We are excited about this focused path forward and are committed to the continued success of open-source Vulkan on Radeon.
As a result they've also archived the GitHub page for PAL (Platform Abstraction Library), the GitHub for their GPU Ray Tracing Library and others related.
I'm quite excited by their mention of throwing their "full support" at RADV, which will hopefully mean actually providing some resources for the Mesa driver to improve.
What do you make of this news?
Then I read the news. Now I am relieved. ^^
Playing Doom The Dark Ages on mesa 25.0 was a slideshow on the 3rd level and required me to install amdvlk, but when mesa 25.1 showed up in Fedora repositories, performance was on par with amdvlk - and that's using an RX 6600. I wonder if mesa 25.2 improves this even further, but I guess we'll get the answer when Fedora 43 hits our SSDs

Last edited by omer666 on 15 Sep 2025 at 8:59 pm UTC
Great news in my opinion. I haven't noticed any ray tracing performance gap, but I'm also using a 7900XTX and avoid using raytracing on principle when I'm not checking "max settings" performance with a game.