Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
We use affiliate links to earn us some pennies. Learn more.

AMDVLK has been discontinued as AMD are throwing their "full support" behind RADV

By -
Last updated: 15 Sep 2025 at 7:19 pm UTC

AMD have announced the end of AMDVLK, their official open-source Vulkan driver and will instead now be focusing on the much more popular RADV.

Most people gaming on Linux will likely be using RADV anyway, since Mesa comes as pretty much the standard on Linux distributions and has Valve's backing too with it being the graphics driver used on SteamOS.

On the official AMDVLK GitHub, an announcement was posted by AMD's JianRong JIN:

In a move to streamline development and strengthen our commitment to the open-source community, AMD is unifying its Linux Vulkan driver strategy and has decided to discontinue the AMDVLK open-source project, throwing our full support behind the RADV driver as the officially supported open-source Vulkan driver for Radeon™ graphics adapters.

This consolidation allows us to focus our resources on a single, high-performance codebase that benefits from the incredible work of the entire open-source community. We invite developers and users alike to utilize the RADV driver and contribute to its future.

We are excited about this focused path forward and are committed to the continued success of open-source Vulkan on Radeon.

As a result they've also archived the GitHub page for PAL (Platform Abstraction Library), the GitHub for their GPU Ray Tracing Library and others related.

I'm quite excited by their mention of throwing their "full support" at RADV, which will hopefully mean actually providing some resources for the Mesa driver to improve.

What do you make of this news?

Article taken from GamingOnLinux.com.
31 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.
17 comments Subscribe

melkemind 17 hours ago
  • Supporter
I should be shocked that it took them so long, but I'm not. Also, it'll be interesting to see what "full support" really means. So much happens behind the scenes. I wonder if Valve played any part in this, especially with all their new rumored hardware on the horizon.
walther von stolzing 17 hours ago
So hopefully Arch won't offer to install amdvlk by default now, because alphabetically it comes before vulkan-radeon?
Taros 17 hours ago
First I was shocked that AMD discontinues something open-source related.

Then I read the news. Now I am relieved. ^^
_Mars 16 hours ago
So, surely this means AMD will help with the performance gap regarding raytracing, riiight?
omer666 16 hours ago
@_Mars in my experience, that's already done.
Playing Doom The Dark Ages on mesa 25.0 was a slideshow on the 3rd level and required me to install amdvlk, but when mesa 25.1 showed up in Fedora repositories, performance was on par with amdvlk - and that's using an RX 6600. I wonder if mesa 25.2 improves this even further, but I guess we'll get the answer when Fedora 43 hits our SSDs emoji


Last edited by omer666 on 15 Sep 2025 at 8:59 pm UTC
Stella 15 hours ago
User Avatar
This is good news. 99% of people I know didn't even bother with AMDVLK since Mesa is superior in most cases and it ships with most distros. But there's some issues I like to see resolved in Mesa, like bad RT performance and some overall performance jankiness in games, like traversal stutter in Indiana Jones GC.
sonic2kk 15 hours ago
Never had any problem with RADV in the... Gosh, 9 years since? From all the way back with my beloved RX480. I still remember the "RADV is not a conformant Vulkan implementation: Here be dragons!" warning. How far we've come.

Great news in my opinion. I haven't noticed any ray tracing performance gap, but I'm also using a 7900XTX and avoid using raytracing on principle when I'm not checking "max settings" performance with a game.
Mountain Man 14 hours ago
User Avatar
I think ray tracing is largely a gimmick at the moment. The biggest difference in most games between max settings and max settings with ray tracing is watching your average frame rate take a dive when you use the latter with little in the way of significant visual improvement. I suppose we'll eventually get to a point when ray tracing is obviously superior without the performance penalty, but we're not there yet.
Shmerl 13 hours ago
A bunch of people in that thread are asking what AMD plan to do with amdvlk for Windows if it's not going to be developed?
Beta Version 13 hours ago
Now that is really good news! Hopefully this means they will start working on ray tracing performance and all those features that Adrenalin for Windows has but Linux lacks.

I wonder if mesa 25.2 improves this even further
If you need it, why don't you install it? It was released more than a month ago.


Last edited by Beta Version on 16 Sep 2025 at 12:06 am UTC
omer666 8 hours ago
It was released a month ago, but it's not in the main stable repos and I don't have time for testing software any more... hence why I switched from Arch a good while ago now.

Also using Arch I learned the hard way that the first couple of releases of a new version aren't stable enough for daily use, despite being deemed "stable" in their own development process.
Phlebiac 5 hours ago
what AMD plan to do with amdvlk for Windows

Wondering the same, but the open source Linux drivers have been much better than the Windows drivers (on the OpenGL side as well) for quite some time. ATI's hardware has always been better than their drivers, going back decades, so having Valve, Google, Red Hat, and the rest solving that for them has been great for everybody.
hardpenguin 4 hours ago
User Avatar
See, NVIDIA? This is how you do it.
Dana Souly 2 hours ago
That reminds me of something I've encountered some weeks ago.
From DexterMorgan on "Tainted Grail: The Fall of Avalon" entry for ProtonDB:
during Steam installation on Arch system it defaults to the amdvlk driver when asking you to select a driver, as opposed to the vulkan-radeon driver. (...) Most other distros default to the vulkan-radeon driver for their Steam packages but if you see horribly broken environment textures and everything else is fine, odds are it's amdvlk.

So one error less here!
Lofty 2 hours ago
ray tracing is watching your average frame rate take a dive when you use the latter with little in the way of significant visual improvement

im not sure what im doing wrong but raytracing on most titles i have tested is glitchy & noisy to the point of being ugly and distracting. There has been raytracing prior to rtx for decades via software, it wasn't as noisy ? inefficient yes. I almost always turn it off , sometimes just running the shadows if the option allows.


Last edited by Lofty on 16 Sep 2025 at 11:04 am UTC
vic-bay 2 hours ago
This is why my next GPU will be AMD. Nvidia makes me sick with their lack of support. Few shiny features at launch are not worth getting a half abandoned device couple of years later.
Lofty 2 hours ago
Few shiny features at launch are not worth getting a half abandoned device couple of years later

all of which are on AMD, or are able to be done (close enough) in opensource software with enough effort.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon Logo Patreon. Plain Donations: PayPal Logo PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register