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Warzone 2100 continues living its best life as a free and open source project, with the classic RTS receiving another major upgrade with version 4.6 out now.

This is easily one of the best success stories of a game that was originally a commercial release, and then eventually open sourced. The community team working on it have really done some incredible work to improve it over the years and that's only continued with this new release.


Pictured - Warzone 2100 on Linux

The main general highlights from this update include:

  • Revamped Options Menus
    • Revamped & reorganized options menus available in the title and in-game.
    • Fixes usability issues, adds many new options, makes it easier to change controls.
  • Improved High-Quality Water
    • Massively improved high-quality water effects by @MaNGusT.
  • Improved Graphics Initialization
    • Automatically attempts multiple graphics backends on first-run (or if initialization fails).
    • Defaults to Vulkan in more cases, when possible.
  • New Windows Installer
    • Supports all architectures (x64, arm64, and x86).
    • Offers “all users” (admin privs required) and “current-user-only” installs.
    • Advanced Options and much more customization.
    • Supports (optionally) portable installs.
    • Supports easier future updates.
  • Add: Improve research items tooltips with categories and time.
  • Add: Attempt to break infinitely circling units out of a movement loop.
  • Add: Various mouse edge scrolling fixes, and new “Automatic” Trap Cursor mode.
  • Add: Performance improvements for loading, path-finding, target selection, networking, and high-object-count situations.
  • Add: Add “Audio Cues” options section, toggle for “Group Reporting” audio cue.
  • Change: Bump repair spread area from 6 to 10 tiles.
  • Fix: Can’t build if the droid is centered on the tile.
  • Fix: Added check for droid distance when working on structure.
  • Fix: Target selection sometimes preferring targets that can’t be hit behind terrain.
  • Fix: Units sometimes do not retreat.
  • Fix: Prevent splash damage from giving exp when damaging friendly objects.
  • Fix: Graphics pop-in due to quick object clipping.
  • Fix: Various model graphics issues (seams, shadows, connector positioning).
  • Fix: Transporters no longer catch fire when flying over fire.
  • And many other bug & crash fixes.

There's also a number of tweaks to online multiplayer and the single-player story campaigns too.

See more on the website.

Article taken from GamingOnLinux.com.
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