With the ongoing Nintendo and Pokemon versus Palworld lawsuit, another patent has been found recently that's rather problematic for the whole gaming industry.
There's actually two recent patent approvals in the USA, but I'll focus on the main problem here. As spotted by games fray, the patent in question was approved in the USA on September 2nd, which focuses around summoning another character — something that a great many games do. It was originally filed in March 2023, with it only now being approved.
Reading through the patent the important bit it covers in plain English includes all these together:
- A PC, Console or similar device where the game is stored.
- The ability to move your character in a virtual space.
- Summoning a "sub character":
- That sub character can fight enemies either automatically or by your control.
- That sub character being automatically controlled when not fighting enemies (so wandering around with you).
From creature collectors to RPGs and more, there's a lot of games that have this mechanic. Probably in the hundreds if not thousands at this point.
It doesn't mean Nintendo will actually go after a lot of games that use it, this is most notable due to their fight with Palworld in Japan, but it could open up any developer with a summoning mechanic to a legal spat with Nintendo in the USA. This is why such game mechanic patents are problematic, they can (and do) stifle competition.

The ability to move your character in a virtual space.How original!
I hope Nintendo will go to hell for doing things like this.
Wild. Nintendo really are the fucking worst.
Can we just get to the point and have Nintendo try to patent the concept of video games, money, and having a soul? All these playing around the obvious desire to cosplay as Satan playing video game is taking too long when obviously the end game is to own the rights to your soul.
But do they know how having a soul works?!?
;)
...and so is the patents office for approving this shite sham patent
ps: iirc it's been a reality of patent offices for several years that they almost blindly approve requests if formal requirements are met, without thoroughly checking for prior art and other subject-specific aspects
this patent could probably be challenged and dropped before they try to use it against other game devs
but that would be a reversed whack-a-mole where the huge company with the big money and the barely infinite legal team comes up with new shoddy patents and the bigger legal cost is everyone else's to challenge each one of them
this is a rotten legal field until patents scope and originality are subject to more limits to applicability and better scrutiny before acceptance (and patent offices are properly supervised to enforce this), and/or a legal pathway for making it unlawful to forge sham patents (eg: in my country there is a mechanism to sue back if someone tries to sue you in bad faith, trying to weaponize the legal process)
Last edited by logge on 10 Sep 2025 at 10:38 am UTC