A short update for you on the Stop Killing Games movement - a UK petition is actually going to Parliament for a real debate.
The UK Department for Culture, Media and Sport did actually reply to the petition back in February 2025, although the response was pretty much what was expected on these sorts of things giving a very wordy answer that basically boiled down to "nothing will change".
However, the petition did cross over the 100,000 threshold (189,888 total) to be considered for a debate in Parliament. Petitions that cross over this number are never guaranteed to see a debate, as they still have to actually be selected. Seems this has been popular enough that it now has been, and a date has been set for November 3rd, 2025 which will be shown on the UK Parliament YouTube channel.
Not surprising though, considering the massive push for it in the EU that saw about 1,448,270 signatures of support, with the UK still pretty close with the EU some lawmakers have no doubt taken notice of what's going on there.
I'm hoping we'll see a proper adult debate on this, but I know how the UK goes with this sort of thing - but it's progress at least. Let's wait and see what happens. I'm not expecting any big surprises or sweeping changes, but at least the ball is rolling on it.
Really, a lot of this could be sorted by major publishers releasing server files to the community when they move on from games. Just look at The Crew Unlimited community project to show how it can be done.
I'm hoping we'll see a proper adult debate on this, but I know how the UK goes with this sort of thing - but it's progress at least.
I'm sort of torn in my thinking to be honest. Though I absolutely agree with the movement (you shouldn't be allowed to brick a released product 'cause), I think if a company is done with the project, they should be allowed to release control over it. I understand that this is beyond the scope of the proposition, but I have a question?
We (you, me, Liam, etc.) all get a game jam going and we produce a product. It's like Tux but it's 3D and top-down...we release the game on Steam and it sells like a million copies. Our game is closed source and we crumble as a company because I was rude or Liam was too busy or you had that thing that just came up. Where does the source go?
If it's an online game and has an online community, we're not allowed to crumble because we would be in violation, right?I'm reading it right? Okay, will there be a system in place to kind of 'turn over the keys' or will that be up to who is left holding the companies keys? I'm not trolling, I'm genuinely curious if this is being considered?
Again, I don't think the movement should fail. I'm just curious what the next steps are. Data storage isn't free and there is some cost to someone when they have to maintain a project.
Is there a system being established that allows companies to sort of... 'put their code out to pasture' as it were? A community supported/focused GIT system that business could submit their gigabytes of source, assets, etc. (without customer info obv) of both the clients and servers?
(Such a great idea - I want credit in the aboutpage)
I'm just not quite sure how enforceable this will be and if it's more about sending a message to the bigger companies at large.
I apologize if this is covered in the documents. I've only looked at this case from a high level so I could be inventing shadows?